Skip to content

Commit

Permalink
Fixed Build Links + Added some Help/Notes
Browse files Browse the repository at this point in the history
  • Loading branch information
aironium committed Sep 10, 2021
1 parent 3d7c7fb commit b56bf80
Show file tree
Hide file tree
Showing 30 changed files with 109 additions and 39 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ constructionFootprint: -5,-5,5,5

builtFrom_1_name: combatEngineer_build
builtFrom_2_name: experimentalSpider
builtFrom_3_name: AirLabLanded
builtFrom_3_name: airLab_landed

techLevel: 1
buildSpeed: 80s
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ constructionFootprint: -3,-4,3,5

builtFrom_1_name: combatEngineer
builtFrom_2_name: experimentalSpider
builtFrom_3_name: airLabLanded
builtFrom_3_name: airLab_landed

techLevel: 2
buildSpeed: 0.00025
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,8 @@ constructionFootprint: -2,-2,3, 2
footprint: -1,-1, 2, 1

builtFrom_1_name: combatEngineer, mechEngineer
builtFrom_2_name: airLab_landed
builtFrom_2_pos: 0.3
tags: anti-stealth, radar

[arm_1]
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,10 @@ defineUnitMemory: unit tunnelHold
transportUnitsAddUnloadOption: false
builtFrom_1_name: builder, combatEngineer, experimentalSpider, mechEngineer
builtFrom_1_pos: 5
builtFrom_2_name: airLab_landed
builtFrom_2_pos: 0.6


autoTriggerCooldownTime:0.001s
autoTriggerCooldownTime_allowDangerousHighCPU: true

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ createNeutral: false
stayNeutral: false
showOnMinimap: false
canNotBeDamaged: true
#isUnselectable: true
isUnselectable: true
isUnselectableAsTarget: true
maxTransportingUnits: 30
transportUnitsEachUnitAlwaysUsesSingleSlot: true
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,8 @@ constructionFootprint: -2,-2,2,2
softCollisionOnAll: 0
builtFrom_1_name: AirLabLanded
builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='disasterLauncher', greaterThan=0)
builtFrom_1_name: airLab_landed
#builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='disasterLauncher', greaterThan=0)
[action_lavaForm]
isVisible: true
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,8 @@ footprint: -2,-1,2,2
constructionFootprint: -2,-1,2,2
techLevel: 1
buildSpeed:50s
builtFrom_1_name:AirLabLanded
builtFrom_1_name: airLab_landed
builtFrom_1_pos: 0.5
radius: 35
isBio: false
isBuilding: true
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,8 @@ buildSpeed: 50s
techLevel: 2

builtFrom_1_name: combatEngineer_build, mechEngineer

builtFrom_2_name: airLab_landed
builtFrom_2_pos: 0.25
radius: 50
#displayRadius:30

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -24,11 +24,11 @@ isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24

builtFrom_1_name: AirLabLanded
builtFrom_1_name: airLab_landed
builtFrom_1_forceNano: true

displayText: Timespace Tunneling Device
displayDescription:-Used for gateway teleportation.\n-Generates portals for entry and exit and vice versa\n\n-WARNING: Uses the same frequency with opponents. May cause hostile interference.
displayDescription:-Used for gateway teleportation.\n-Generates portals for entry and exit and vice versa\n\n-Note: Unlike the 3rd Generation, this no longer uses the same frequency with opponents. No longer causes hostile interference.

buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
Expand All @@ -54,6 +54,15 @@ animation_idle_end: 2
animation_idle_speed: 15
animation_idle_pingPong: true

[action_note]
isLocked: true
isActive: false
text: Help
description: -Portals vanish after some time\n-Portals can be moved, although slowly\n-There are no limits in range for placing portals\n-Unlike the Tunnel Network, you can't hide units for later operations\n-Portals can be disrupted and destroyed by GeoPhoton Cannon
displayType: infoOnlyNoBox
price: 0
pos: 0.001
isVisible: true
[action_charge]
text: Charge
Expand Down Expand Up @@ -260,6 +269,7 @@ price: 0
isLocked: true
addResources: setFlag=25, unsetFlag=25
buildSpeed: 0
isVisible: false
[turret_1]
x: 0
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,8 @@ constructionFootprint: -2,-2,2,2

defineUnitMemory: unit aux1, unit aux2, unit aux3, unit aux4
builtFrom_1_name: combatEngineer_build, mechEngineer
builtFrom_2_name: airLab_landed
builtFrom_2_pos: 0.2
maxTransportingUnits: 4
transportUnitsAddUnloadOption: false
transportUnitsRequireTag: serverNode
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ isUnrepairableUnit: true
#isBuilding: true
createOnAggressiveTeam: true
tags: ionSpawn
showInEditor: false
disableAllUnitCollisions: true
canOnlyBeAttackedByUnitsWithTags: photon
#unitsSpawnedOnDeath: ionBeam
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,9 @@ price: 40000
maxHp: 8000
mass: 9999999
displayText:Geostationary Photonic Cannon
displayDescription: -A large-scale high powered superweapon that emits a supercharged photonic stream to start a supercharged ion beam emmited by a dedicated geostationary satellite
displayDescription: -A.K.A. GeoPhoton Cannon\n-A large-scale high powered superweapon that emits a supercharged photonic stream to start a supercharged ion beam emmited by a dedicated geostationary satellite

builtFrom_1_name: AirLabLanded
builtFrom_1_name: airLab_landed
builtFrom_1_forceNano: true
techLevel: 1
buildSpeed: 150s
Expand All @@ -27,6 +27,16 @@ constructionFootprint: -2, -2, 2, 2
energyNeedsToRechargeToFull: true
tags: photon, PHT

[action_note]
isLocked: true
isActive: false
text: Help
description: -You need to launch a Geosat before using this superweapon\n-The GeoSat can be launched from the Plutonium (or the Modular Missile Launcher)\n-This can disrupt portals
displayType: infoOnlyNoBox
price: 0
isVisible: true
pos: 0.0001


[action_chargeSat]
isLockedAlt: if self.resource(type="satOn", lessThan=1)
Expand Down
10 changes: 10 additions & 0 deletions AirtekMod/Engineering Division/Turrets/NeoRailGun/railgun.ini
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,16 @@ isVisible: if self.hp(lessThan=2500)
buildSpeed: 0s
pos: 2

[action_note]
isLocked: true
isActive: false
text: Ammo?
description: -Railgun Ammo Trucks can be manufactured from T2 Land Factories and on AirLab\n-1 Truck = 1 Shot
displayType: infoOnlyNoBox
unitShownInUI: railgunAmmo
price: 0
isVisible: true


[arm_2]
#cover
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,8 @@ isBio: false


action_1_convertTo: adwFlameTurret
action_1_price: 6000
action_1_buildSpeed: 45s
action_1_price: 5000
action_1_buildSpeed: 30s
action_1_text: ADW Flamethrower
action_1_description: -Attacks ground units with very large area effect \n-Can hit multiple units at once
action_1_displayType: upgrade
Expand Down
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
[core]
name:hydrog
displayText: C-4 Nuclear Explosive
displayText: Class 5Nuclear Explosive
price:0
displayDescription:Plant a c4 nuclear device explosive
displayDescription:Plant a class four nuclear device explosive
buildSpeed:5s
maxHp:1
selfRegenRate:-1
Expand All @@ -22,6 +22,7 @@ canNotBeDirectlyAttacked:true
hideScorchMark:true
unitsSpawnedOnDeath:nobuild
explodeOnDeath:false
showInEditor: false


nukeOnDeath:true
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ searchTeam: own
name:uranium
class: CustomUnitMetadata
displayText:Uranium Nuclear Platform
displayDescription:-Modular nuclear platform\n-Requires a propelant and a warhead\n-Produces different nuclear based weapons\n-*Atomic-Small scale nuclear weapon similar to nuke launcher\n-*Hydrogen-Strenghtened nuclear weapon with vast range of destruction\n-*Tri-Sphere-Overall anti-everything nuclear weapon with extreme firepower
displayDescription:-Modular nuclear platform\n-Requires a propelant and a warhead\n-Produces different nuclear based weapons
isLockedIfGameModeNoNuke:true
price:45000
maxHp:4500
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,9 @@ mass: 9000
techLevel: 1
radius: 35

builtFrom_1_name: combatEngineer_build, experimentalSpider, mechEngineer, airLab_landed
builtFrom_1_name: combatEngineer_build, experimentalSpider, mechEngineer
builtFrom_2_name: airLab_landed
builtFrom_2_pos: 0.1

isBug: false
isBio: false
Expand Down
20 changes: 16 additions & 4 deletions AirtekMod/Engineering Division/Turrets/plutonium 3.0/plutonium.ini
Original file line number Diff line number Diff line change
Expand Up @@ -38,10 +38,10 @@ isBio: false
isBuilding: true


builtFrom_1_name: AirLabLanded
builtFrom_1_name: airLab_landed
#builtFrom_1_pos: 10.5
builtFrom_1_isLocked: if numberOfUnitsInTeam(greaterThan=2, withTag="mml", incompleteBuildings=true)
builtFrom_1_isLockedMessage: "You can only build at most 3 of this system"
#builtFrom_1_isLocked: if numberOfUnitsInTeam(greaterThan=2, withTag="mml", incompleteBuildings=true)
#builtFrom_1_isLockedMessage: "You can only build at most 3 of this system"
exit_x:0
exit_y:-1

Expand Down Expand Up @@ -69,12 +69,22 @@ displayName: Missile Propellant
[resource_antiMatter]
displayName: Antimatter

[action_note]
isLocked: true
isActive: false
text: Help
description: -You need to manufacture rocket propellants first and then build your desired payloads
displayType: infoOnlyNoBox
price: 0
pos: 0.01
isVisible: true

[action_buildprop]
price: 15000
text: Build Rocket
description:-Produce missile propelant
buildSpeed: 45s
pos: 0
pos: 0.1
addResources: pr=1
displayType: action
iconImage: icons/prop.png
Expand Down Expand Up @@ -539,6 +549,7 @@ life:50
scaleFrom:0
alpha:2
scaleTo:20

color:#00ffff

[effect_pulse]
Expand All @@ -553,6 +564,7 @@ color: #00ffff
scaleFrom:15
scaleTo:15
alpha:2

drawUnderUnits:false
alsoEmitEffects:custom:electro

Expand Down
7 changes: 4 additions & 3 deletions AirtekMod/Land Division/NonCarbon/railgunAmmo/truck.ini
Original file line number Diff line number Diff line change
Expand Up @@ -5,14 +5,15 @@ tags: railgunAmmo
transportSlotsNeeded: 1
displayText:Railgun Ammo Truck
displayDescription: -Use this for loading the railgun in order to be able to shoot.\n-Very heavy and tough
builtFrom_1_name: AirLabLanded
builtFrom_1_name: airLab_landed
builtFrom_1_forceNano: true
builtFrom_1_pos: 2
builtFrom_1_pos: 0.3
builtFrom_2_name: landFactory
class: CustomUnitMetadata
price: 13000
maxHp: 10000
mass: 100000
techLevel: 1
techLevel: 2
buildSpeed: 25s
#availableInDemo: true

Expand Down
2 changes: 1 addition & 1 deletion AirtekMod/Marine Division/Calibri/laserShip.ini
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ isBio: false
builtFrom_1_name: seaFactory
builtFrom_1_pos: 6.5

builtFrom_2_name: shipyard
builtFrom_2_name: airtekSeaFactory
builtFrom_2_pos: 1


Expand Down
3 changes: 2 additions & 1 deletion AirtekMod/Marine Division/JSS-888/JSS-888.ini
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,8 @@ buildSpeed: 15s
radius: 45
displayRadius: 45
isBio: false
builtFrom_1_name: seaFactory, shipyard
builtFrom_1_name: seaFactory
builtFrom_2_name: airtekSeaFactory

[action_manAtkToggle]
text: Manual Only
Expand Down
1 change: 1 addition & 0 deletions AirtekMod/Marine Division/KaliumNeo/Kalium.ini
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ isBio: false
builtFrom_1_name: seaFactory
builtFrom_1_pos: 5.5

builtFrom_2_name: airtekSeaFactory



Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,10 @@ availableInDemo: true
experimental: true
radius: 150
displayRadius: 200
builtFrom_1_name: shipyard
builtFrom_1_name: airtekSeaFactory
builtFrom_1_pos: 9999
tags: trueCarrier
builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='trueCarrier', greaterThan=3)

maxTransportingUnits: 20
transportUnitsRequireMovementType: AIR
transportUnitsCanUnloadUnits: if self.isOverLiquid()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,9 @@ showInEditor: false
builtFrom_1_name: seaFactory
builtFrom_1_pos: 7

builtFrom_2_name: airtekSeaFactory
builtFrom_1_pos: 9998

[graphics]
movementEffect: CUSTOM:waves
movementEffectRate: 10
Expand Down
2 changes: 2 additions & 0 deletions AirtekMod/Marine Division/Verdana/TacticalShip.ini
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@ buildSpeed: 45s
builtFrom_1_name: seaFactory
builtFrom_1_pos: 5

builtFrom_2_name: airtekSeaFactory

radius: 30
#displayRadius: 28
isBio: false
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ techLevel: 1
buildSpeed: 38s
radius: 27

builtFrom_1_name: shipyard
builtFrom_1_name: airtekSeaFactory
availableInDemo: false
showOnMinimapToEnemies: false
copyFrom: copperPlantin.ini
Expand Down
6 changes: 3 additions & 3 deletions AirtekMod/Marine Division/dreadnought/dreadnought.ini
Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,9 @@ radius: 120
displayRadius: 160
isBio: false
softCollisionOnAll: 30
builtFrom_1_name: shipyard
builtFrom_1_pos: 1
builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='dreadnought', greaterThan=2)
builtFrom_1_name: airtekSeaFactory
builtFrom_1_pos: 99999


nukeOnDeath:true
tags: dreadnought
Expand Down
5 changes: 3 additions & 2 deletions AirtekMod/Marine Division/ferrum/feDive.ini
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,9 @@ shieldRegen: 0.2
price: 50000
maxHp: 7500
mass: 9000
builtFrom_1_name: seaFactory
builtFrom_2_name: shipyard
#builtFrom_1_name: seaFactory
builtFrom_2_name: airtekSeaFactory
builtFrom_2_pos: 9998

techLevel: 2
buildSpeed: 180s
Expand Down
Loading

0 comments on commit b56bf80

Please sign in to comment.