-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathKalium.ini
167 lines (123 loc) · 2.42 KB
/
Kalium.ini
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
[core]
name: kalium
class: CustomUnitMetadata
price: 9500
maxHp: 4500
mass: 40000
displayText: Kalium
displayDescription: -Advanced Battle Ship\n-Incendiary Machine Gun\n-Surface enemies only.
techLevel: 2
buildSpeed: 45s
availableInDemo: true
radius: 40
#displayRadius: 11
isBio: false
#softCollisionOnAll: 3
builtFrom_1_name: seaFactory
builtFrom_1_pos: 5.5
builtFrom_2_name: airtekSeaFactory
[graphics]
total_frames: 1
image:Kalium.png
image_wreak:ded.png
image_turret:KaliumT.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:4
shadowOffsetY:4
splastEffect: true
[turret_1]
#base
x: 0
y: 20
turnSpeed: 1.5
turnSpeedAcceleration: 1.0
idleDir: 180
canShoot: false
recoilOffset: -1
recoilOutTime: 9
recoilReturnTime: 18
[turret_2]
#barrel
x: 0
y: 25
attachedTo: 1
slave: true
size: 10
projectile: 1
turnSpeed: 0.70
turnSpeedAcceleration: 1.0
shoot_flame: CUSTOM:vapor
shoot_sound: missile_fire
canShoot: true
recoilOffset: -6
recoilOutTime: 9
recoilReturnTime: 18
image: KaliumBarrel.png
warmup: 0.05s
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 17
turretTurnSpeed: 1.8
maxAttackRange: 500
shootDelay: 0.4s
[projectile_1]
life: 300
speed: 3
#frame: 1
#drawSize: 1.5
flameWeapon: true
hitSound: false
targetGround:true
deflectionPower: 10
image: proj.png
mutator1_ifUnitWithTags: carbon
mutator1_directDamageMultiplier: 5
mutator1_areaDamageMultiplier: 2
areaDamage: 100
areaRadius: 75
directDamage: 15
trailEffect: CUSTOM:vTrail
explodeEffect: CUSTOM:vapor
[movement]
movementType: WATER
moveSpeed: 0.80
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.05
reverseSpeedPercentage:1
maxTurnSpeed: 1.0
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45
[effect_vapor]
life: 200
priority: veryhigh
atmospheric: true
xOffsetAbsolute: 0
yOffsetAbsolute: 0
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
image: vapor.png
scaleFrom: 0
scaleTo: 4
[effect_vTrail]
image: vapor.png
life: 120
fadeOut: true
attachedToUnit: false
color: #FFFFFF
fadeInTime:5
scaleFrom: 0.5
scaleTo: 1.5
alpha: 0.6
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2