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flameT1.ini
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[core]
name: turret_pyro
class: CustomUnitMetadata
price: 500
maxHp: 700
mass: 9000
#dont_load:true
overrideAndReplace: turret_flamethrower, c_turret_t2_flame
displayText: Flamethrower
displayDescription: -Short range, Area Of attack
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
techLevel: 1
buildSpeed: 32s
#availableInDemo: true
radius: 16
#displayRadius: 25
buildingSelectionOffset: -8
isBuilding: true
isBio: false
action_1_convertTo: adwFlameTurret
action_1_price: 5000
action_1_buildSpeed: 30s
action_1_text: ADW Flamethrower
action_1_description: -Attacks ground units with very large area effect \n-Can hit multiple units at once
action_1_displayType: upgrade
[graphics]
total_frames: 1
image: base.png
image_wreak: ded.png
image_turret: flametop.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 12
turretTurnSpeed: 6
maxAttackRange: 155
shootDelay: 0.08s
[turret_1]
x: 0
y: 6
size:20
#shoot_sound:firing3
#shoot_sound_vol:0.4
shoot_flame:NONE
shoot_light:#FFEECCCC
shouldResetTurret: false
[projectile_1]
life: 70
speed: 3
targetSpeedAcceleration: 0.1
speedSpread: 1
frame: 3
drawSize: 1.3
flameWeapon: true
hitSound: false
targetGround:true
targetGroundSpread: 25
deflectionPower: -1
lightColor: #AAffb237
lightSize: 0.8
areaDamage: 4
areaRadius: 80
mutator1_ifUnitWithTags: carbon
mutator1_directDamageMultiplier: 5
mutator1_areaDamageMultiplier: 3
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.22
noneInBaseExtraPriority: 0.17
maxEachBase: 3