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Copy pathJSS-888.ini
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JSS-888.ini
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[core]
name: scattergunner
displayText: Scatter Gun Battleship
displayDescription: -Low damage but shoots with multiple projectiles in an arc\n-Can attack both land and air\n-Dangerously Destructive on Close Combat Conditions!
class: CustomUnitMetadata
price: credits=8000, carbon=100
maxHp: 2000
mass: 3000
techLevel: 2
buildSpeed: 15s
radius: 45
displayRadius: 45
isBio: false
builtFrom_1_name: seaFactory
builtFrom_2_name: airtekSeaFactory
[action_manAtkToggle]
text: Manual Only
price: 0
buildSpeed: 0.25s
addResources: setFlag=1
isVisible: false
[action_autoAtkToggle]
text: Auto Atk
price: 0
buildSpeed: 0.25s
addResources: unsetFlag=1
isVisible: if self.hasFlag(id=1)
pos: 2
[action_fireArc]
text: pew
fireTurretXAtGround: 1
fireTurretXAtGround_withOffset: 0, 20
alwaysSinglePress: true
allowMultipleInQueue: false
canPlayerCancel: false
addActionCooldownTime: 3s
buildSpeed: 0s
price: 0
pos: 1
isVisible: if self.hasFlag(id=1)
[graphics]
total_frames: 1
image: body.png
image_wreak: ded.png
image_turret: turret.png
splastEffect: true
teamColorsOnTurret: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize:30
turretTurnSpeed: 1.25
maxAttackRange: 250
shootDelay: 1s
aimOffsetSpread: 0
turretMultiTargeting: true
#isFixedFiring: true
[turret_1]
x: 0
y: 20
projectile: 1
#turnSpeedAcceleration: 1
idleDir: 0
#limitingAngle: 40
shoot_flame: large
shoot_sound: large_gun_fire1
canAttackCondition: if not self.hasFlag(id=1)
[projectile_1]
directDamage: 15
areaDamage: 10
areaRadius: 10
life: 300
speed: 6
targetSpeed: 5
image: bullet.png
drawSize: 0.65
hitSound: true
turnSpeed: 0
spawnProjectilesOnCreate: 1(recursionLimit=4, xOffsetRelative=1, yOffsetRelative=-3, offsetDir=5), 1(recursionLimit=4, xOffsetRelative=-1, yOffsetRelative=-3, offsetDir=-5)
retargetingInFlight: true
trailEffect: true
[movement]
movementType: WATER
moveSpeed: 2
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.07
maxTurnSpeed: 1
turnAcceleration: 1.5
moveSlidingMode: true