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Releases: SerumColor/ColorizingDMD

v3.6.1

04 Oct 15:56
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Minor feature: The zoom 2x button for frames in HD mode has 2 shortcuts, Ctrl+Numpad+ for zoom in and Ctrl+Numpad- for zoom out

Buf fixes:

  • Now copying will only copy the dynamic color sets used in the selected zone
  • The automatic selection of rows or columns was not implemented in extra resolution

v3.6.0

04 Oct 10:09
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New feature: Automatically selection of rows or columns alternating n1 selected/n2 not selected

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  • Checking "Vertical sel" will select vertical stack of rows, unchecking will select horizontal stack of columns
  • "Offset" is the number of lines to leave unselecting on top/left before starting alternating selecting the number of rows/columns chosen in the box left of the "/" and leaving unselected the number of rows/columns chosen in the box right of the "/"
  • Then click "Auto Select" to apply.

Bug fixes:

  • Copying was still behaving unexpectedly, messing dynamic colors
  • When using color sets, their names were sometimes changing with no reason

v3.5.2

19 Sep 20:09
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Bug fixing: When copying content from one frame to another, only the dynamic color sets used in the source frame are copied to the destination

v3.5.1

19 Sep 17:24
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Bug fix:
when deleting the last sprite, CDMD was crashing

v3.5.0

16 Sep 09:30
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Fix 2 bugs:

  • Dynamic shadows for right, bottom left, bottom and bottom right were not always correctly displayed.
  • When removing frames for CDMD v2 imported project, the v2 palettes were not shifted with their respective frame.

Add 2 little features;

  • Select in a frame all the points corresponding to a certain color or a group of colors in the palette. Just display the palette, press 'S' key then select the color(s)
  • Perform a symmetry of the current selection using Ctrl+K (horizontally) or Ctrl+L (vertically) or both

v3.4.1

29 Jul 08:59
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Bug fixes:

  • when saving, the session time was reset
  • the dynamic shadow for GIF export was still not perfectly working

v3.4.0

28 Jul 17:17
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Fix a bug: The dynamic shadows were not displayed while exporting to GIF

Add a feature: The time spent on the whole project and the time spent on the current session are now displayed in the title bar of the frame window. Of course, for projects started before this version, the project time is set to 00:00:00.

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The value is saved with the cRP file so every time you manually or CDMD automatically saves the project.

v3.3.5

22 Jun 10:37
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Fixes 2 bugs:

  • Due to a bug in the serum64.dll, the color rotations for p64 were not working properly for sprites. The DLL has been fixed and updated in this release.
  • Auto Copy was not always using the correct frame as a source.

v3.3.4

21 Jun 06:55
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Fix a bug: When selecting the background definition area with Ctrl+B, the selection size and position was not recalculated

v3.3.3

16 Jun 14:16
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Fix a bug: when a 256-pixel-wide selection was made in the frame window, in the image import window, the selection was considered as 0-pixel-wide.