Releases: SerumColor/ColorizingDMD
Releases · SerumColor/ColorizingDMD
v3.8.5
v3.8.4
v3.8.3
Bug fixes:
- Doing a "Ctrl+C" or a "Ctrl+V", in addition to its expected action, was doing a "V" (select the 15th color in the color set) or a "C" (select the 16th color in the color set)
- Doing an Undo with Undo data stored on the disk (not in memory) right after the action was done may lead to unexpected result
- Information about the button "Com. to mask" was not provided in the bottom state bar
v3.8.2
v3.8.1
v3.8.0
New features:
- A new button "Add Frame" has been added to the ingame tester: if, while testing from a dump, you spot a frame which is not colorized, you can display it in the tester and click this new button to add it to your project so that you can colorize it.
- The positions of the frame64 and frame32 windows in the tester are saved.
- Selecting several sprites in the sprite window to add them to a frame in one click is now possible.
- A new button "Com. to Mask" has been added to the comparison mode toolbar to convert the "SPOT COMMON" mask to the current selected comparison mask.
- The frame around the palette is now thicker so that it is not as easy as before to leave and close unintentionally the palette window.
Bug fixes:
- Now the (big) Undo/Redo files in the Windows temporary directory are deleted when exiting CDMD (if no other session of CDMD is opened).
- When there are several frames selected, if you click the set background button, it applies to all the selected frames.
- Copying/pasting should copy the dynamic shadows too.
- "COPY DYNA" copies the dynamic color sets + dynamic shadow elements from the current displayed frame to all the others selected frames, if Shift is pressed, the dynamic color masks are copied too.
v3.7.3
v3.7.2
2 bug fixes:
- the contour for selection/dynamic content/etc... was sometimes blinking too quickly, now it is synchronized with a timer
- the frame ID in the tester ingame was quickly displaying the right ID then switching to -1 for a frame without a comparison mask
v3.7.1
v3.7.0
Adding a feature: Now you can colorize a 128x16 ROM with CDMD.
- Import 128x16 dumps, they will be converted to 128x32 frames adding 8 black lines above and 8 ones below.
- Colorize frames either keeping these lines black if you want to keep the original aspect ratio or colorizing the extra lines to have a 128x32 Serum from this 128x16 ROM
- Of course, the extra resolution is available too, letting you colorize either in 256x32 (with 16 black lines above and 16 below) or in 256x64