Skip to content

Releases: SerumColor/ColorizingDMD

v3.8.5

26 Jan 17:39
75151ef
Compare
Choose a tag to compare

Fix an issue where autosave overwrites the main file ("myrom.cROM" rather than "mycrom(auto).cROM"

v3.8.4

21 Jan 20:43
75151ef
Compare
Choose a tag to compare
v3.8.4 Pre-release
Pre-release

Bug fix: a crash may occur when doing actions needing the undo data to be saved in a file (with v3.8.3)

v3.8.3

19 Jan 07:04
75151ef
Compare
Choose a tag to compare
v3.8.3 Pre-release
Pre-release

Bug fixes:

  • Doing a "Ctrl+C" or a "Ctrl+V", in addition to its expected action, was doing a "V" (select the 15th color in the color set) or a "C" (select the 16th color in the color set)
  • Doing an Undo with Undo data stored on the disk (not in memory) right after the action was done may lead to unexpected result
  • Information about the button "Com. to mask" was not provided in the bottom state bar

v3.8.2

06 Jan 21:25
75151ef
Compare
Choose a tag to compare
v3.8.2 Pre-release
Pre-release

Fixes bugs:

  • Undo/Redo should work for the new features of v3.8.0.
  • This time deleting undo and redo files MUST work!

v3.8.1

06 Jan 18:05
75151ef
Compare
Choose a tag to compare
v3.8.1 Pre-release
Pre-release

Just fix the way selection and palette are blinking. For selection, it was too fast and for palette, way too slow.

v3.8.0

06 Jan 12:59
75151ef
Compare
Choose a tag to compare
v3.8.0 Pre-release
Pre-release

New features:

  • A new button "Add Frame" has been added to the ingame tester: if, while testing from a dump, you spot a frame which is not colorized, you can display it in the tester and click this new button to add it to your project so that you can colorize it.
  • The positions of the frame64 and frame32 windows in the tester are saved.
  • Selecting several sprites in the sprite window to add them to a frame in one click is now possible.
  • A new button "Com. to Mask" has been added to the comparison mode toolbar to convert the "SPOT COMMON" mask to the current selected comparison mask.
  • The frame around the palette is now thicker so that it is not as easy as before to leave and close unintentionally the palette window.

Bug fixes:

  • Now the (big) Undo/Redo files in the Windows temporary directory are deleted when exiting CDMD (if no other session of CDMD is opened).
  • When there are several frames selected, if you click the set background button, it applies to all the selected frames.
  • Copying/pasting should copy the dynamic shadows too.
  • "COPY DYNA" copies the dynamic color sets + dynamic shadow elements from the current displayed frame to all the others selected frames, if Shift is pressed, the dynamic color masks are copied too.

v3.7.3

04 Nov 12:44
75151ef
Compare
Choose a tag to compare

Bug fix: the "Down" button in the sprite sorting window wasn't working in specific cases

v3.7.2

27 Oct 17:00
75151ef
Compare
Choose a tag to compare

2 bug fixes:

  • the contour for selection/dynamic content/etc... was sometimes blinking too quickly, now it is synchronized with a timer
  • the frame ID in the tester ingame was quickly displaying the right ID then switching to -1 for a frame without a comparison mask

v3.7.1

12 Oct 07:01
75151ef
Compare
Choose a tag to compare

Added a simple feature to let you reorganize the order of the frame sprites:

image

The order is important as a sprite in the list will be displayed after the preceding ones (if detected) and so will be displayed on top.

v3.7.0

08 Oct 07:09
3a70511
Compare
Choose a tag to compare

Adding a feature: Now you can colorize a 128x16 ROM with CDMD.

  • Import 128x16 dumps, they will be converted to 128x32 frames adding 8 black lines above and 8 ones below.
  • Colorize frames either keeping these lines black if you want to keep the original aspect ratio or colorizing the extra lines to have a 128x32 Serum from this 128x16 ROM
  • Of course, the extra resolution is available too, letting you colorize either in 256x32 (with 16 black lines above and 16 below) or in 256x64