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Releases: SerumColor/ColorizingDMD

v3.0.8

12 May 20:42
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Fix several bugs:

  • When starting the tester ingame for the second time in the same CDMD session, it crashed
  • The tester ingame was not displaying the selected frame as soon as it was launched
  • A change in the dynamic colors was not immediatly changed in the frame strip

v3.0.7

12 May 15:42
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  • Fixed a bug: color rotations in extra resolution were not applying correctly

  • Now CDMD is using the latest version of serum64.dll with many simplifications in the creation and calling of the Serum object

v3.0.6

06 May 06:12
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New feature:

  • The ingame tester now works with ZeDMD, thanks to Markus Kalkbrenner libzedmd. For now, it is the only real DMD compatible. I'll try to add some more.

Bug fix:

  • For animated GIF exporter, the duration of the last frame was ignored.

v3.0.5

04 May 09:12
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Bug fix: when drawing with ellipsoid gradient if the selected area was only 1 pixel high, the program was crashing

v3.0.4

29 Apr 20:17
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2 bug fixes:

  • When using circle or ellipse tool to draw radial or ellipsoidal gradients, when the radius of the circle/ellipse was 0, CDMD was crashing
  • When exporting a background to a frame in extra resolution, the result was incorrect

v3.0.3

26 Apr 14:55
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Fixed 2 bugs:

  • When Ctrl+A to select the whole frame in extra frame and for the last frames of the project, CDMD was crashing
  • When using image importer window Scroll Copy, if you imported in extra resolution for frame with no extra resolution activated, it was not automatically activated.

v3.0.2

26 Apr 12:06
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A small feature added:

  • By Alt+Right clicking a color in the panel, the current selected color to draw is copied to that color in the panel. The aim is to store a color you've got from the frame with the picker tool in the color panels/

Some bug fixes:

  • the scroll copy button in the image import window is now working as it should
  • the export to frame button in the background window is working in extra resolution too
  • the black pixels are accepted in detection zones of sprites
  • the serum library (serum64.dll) had a bug with detecting sprites at the edges, it is now fixed.

Perhaps some more I've forgotten...

v3.0.1

24 Apr 09:14
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Fix 2 bugs:

  • frame sprite list shouldn't be messed up anymore after deleting a sprite
  • the lib serum should be fixed to display the whole sprite even at the boundaries

v2.7.8

07 Jan 08:50
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Fix an issue: when resizing the image window when maximized, CDMD crashed

v2.7.7

09 Dec 14:40
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bug fix: due to some WIP with the Sprite window, this window was not usable anymore.