Releases: SerumColor/ColorizingDMD
Releases · SerumColor/ColorizingDMD
v3.0.8
Fix several bugs:
- When starting the tester ingame for the second time in the same CDMD session, it crashed
- The tester ingame was not displaying the selected frame as soon as it was launched
- A change in the dynamic colors was not immediatly changed in the frame strip
v3.0.7
v3.0.6
v3.0.5
v3.0.4
v3.0.3
Fixed 2 bugs:
- When Ctrl+A to select the whole frame in extra frame and for the last frames of the project, CDMD was crashing
- When using image importer window Scroll Copy, if you imported in extra resolution for frame with no extra resolution activated, it was not automatically activated.
v3.0.2
A small feature added:
- By Alt+Right clicking a color in the panel, the current selected color to draw is copied to that color in the panel. The aim is to store a color you've got from the frame with the picker tool in the color panels/
Some bug fixes:
- the scroll copy button in the image import window is now working as it should
- the export to frame button in the background window is working in extra resolution too
- the black pixels are accepted in detection zones of sprites
- the serum library (serum64.dll) had a bug with detecting sprites at the edges, it is now fixed.
Perhaps some more I've forgotten...