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The /Ac/PvOnGrid, /Ac/PvOnGenset and /Ac/PvOnOutput values may change frequently, so the PvMonitor implementation is sub-optimal as it re-calculates the phase totals for these values whenever a single phase value has changed.
Use ObjectAcConnection to monitor these values instead, as that is only done once per second.
The text was updated successfully, but these errors were encountered:
The /Ac/PvOnGrid, /Ac/PvOnGenset and /Ac/PvOnOutput values may change
frequently, so the PvMonitor implementation was sub-optimal as it
re-calculated the phase totals for these values whenever a single
phase value was changed.
Use ObjectAcConnection to monitor these values instead, as that only
calculates the totals once per second.
Fixes#1908
The /Ac/PvOnGrid, /Ac/PvOnGenset and /Ac/PvOnOutput values may change
frequently, so the PvMonitor implementation was sub-optimal as it
re-calculated the phase totals for these values whenever a single
phase value was changed.
Use ObjectAcConnection to monitor these values instead, as that only
calculates the totals once per second.
Fixes#1908
The /Ac/PvOnGrid, /Ac/PvOnGenset and /Ac/PvOnOutput values may change
frequently, so the PvMonitor implementation was sub-optimal as it
re-calculated the phase totals for these values whenever a single
phase value was changed.
Use ObjectAcConnection to monitor these values instead, as that only
calculates the totals once per second.
Fixes#1908
The
/Ac/PvOnGrid
,/Ac/PvOnGenset
and/Ac/PvOnOutput
values may change frequently, so the PvMonitor implementation is sub-optimal as it re-calculates the phase totals for these values whenever a single phase value has changed.Use ObjectAcConnection to monitor these values instead, as that is only done once per second.
The text was updated successfully, but these errors were encountered: