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head dismembering is back, craial fissure is now can only be caused by blunt damage #1038

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Jan 21, 2025
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8 changes: 5 additions & 3 deletions modular_bandastation/balance/_balance.dme
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,14 @@

#include "code/~defines.dm"

#include "code/speed/base_speed.dm"
#include "code/speed/movespeed_modifier.dm"
#include "code/bodyparts/head.dm"
#include "code/crew_manifest.dm"
#include "code/dynamic.dm"
#include "code/events.dm"
#include "code/speed/base_speed.dm"
#include "code/speed/movespeed_modifier.dm"
#include "code/station_traits.dm"
#include "code/supply_packs.dm"
#include "code/crew_manifest.dm"
#include "code/wounds/cranial_fissure.dm"

#include "code/~undefs.dm"
2 changes: 2 additions & 0 deletions modular_bandastation/balance/code/bodyparts/head.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
/obj/item/bodypart/head
can_dismember = TRUE
2 changes: 2 additions & 0 deletions modular_bandastation/balance/code/wounds/cranial_fissure.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
/datum/wound_pregen_data/cranial_fissure
required_wounding_types = list(WOUND_BLUNT)
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