Releases: potato-tf/MGE-VScript
Releases · potato-tf/MGE-VScript
v0.2.1
v0.2.0
- Reordered included database integration for stat tracking
- Your old database columns are now ordered wrong, name goes second.
- I'm gonna avoid any database-breaking stuff as much as I can, putting the name column at the end was the only really dumb thing that - - needed changing I think, don't expect much more of this (if any).
- various fixes/improvements to VPI integration by Mince
- You may see random spurious TimeoutError from this, this will be fixed soon and can be safely ignored.
- Fixed spawn rotations for BBall/Koth
- Fix the countdown timer being incorrect, didn't use Time() before
- Added !hud command to enable/disable HUD like SM MGE
- Add 4player support to !ruleset (untested)
- Don't use EFL_KILLME for preserving ents on round state changes (too many side effects)
- Removed !first chat command from !help/!mgehelp printout (did anyone actually use this regularly?)
v0.1.0
Please provide a demo with your bug reports.
Installation
- Drop the
mapspawn.nut
file andmge
folder in yourtf/scripts/vscripts
directory. That's it- If you know github/git, I recommend cloning the repository to this directory so you're always up to date.
Database (Optional)
- Ctrl+F in the README.md for
aiomysql
oraiosqlite
for steps on how to configure your database