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Items
Wouter Pauwels edited this page Jun 11, 2024
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Below is a list of all items available in the latest version of Artifacts. The list also states where each item can be found. In addition to the listed locations, all items can drop from mimics as well. All items can be made cosmetic-only using config options in Minecraft 1.20.6+, or game rules in Minecraft 1.19.3-1.20.4. The effects of most items can be tweaked in other ways as well. (See also: Game Rules).
To place artifacts on armor stands, like shown in the pictures, Curious Armor Stands can be used (Forge/NeoForge only): (Modrinth | CurseForge)
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A food item that does not get consumed when you eat it, with a 15 second cooldown. Everlasting beef drops from cows killed by players with a 1/500 drop rate, not affected by Looting. Can rarely also be found in bastion stables and village butchers. The drop rate of everlasting beef from cows can be changed in the config.
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Acts as a shield without durability, and slows your fall when held. Can be found in buried treasure chests, desert pyramids and village tanneries. Can be found through archaeology in desert wells.
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Occasionally plays a fart noise when worn. Equipable in any slot. Can be found in desert pyramids, village tanneries and the spawn bonus chest. Can be found through archaeology in trail ruins.
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Grants a small amount of night vision when worn. Can be found in abandoned mineshafts, shipwrecks and ruined portals. Very rarely worn by naturally spawned skeletons. Can be found through archaeology in desert pyramids.
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Reduces the time it takes to drink drinkable items by 70%, and reduces the time it takes to eat items by 40%. Can be found in abandoned mineshafts, buried treasure chests and nether fortresses. Very rarely worn by naturally spawned skeletons. Can be found through archaeology in desert wells.
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Gives the player a 15 second water breathing effect. Can be found in buried treasure chests, shipwrecks and large underwater ruins. Very rarely worn by naturally spawned drowned. Can be found through archaeology in desert pyramids.
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Applies an extra level of looting to killed entities. Can be found in pillager outposts, strongholds, large underwater ruins and abandoned mineshafts. Can be found through archaeology in desert wells.
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Decreases trading prices with villagers. Can be found in villages and igloos. Can be found through archaeology in trail ruins.
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Increases the speed of ridden mounts. Can be found in nether fortresses, bastion stables and ruined portals. Very rarely worn by naturally spawned zombies. Can be found through archaeology in desert pyramids.
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Applies an extra level of Lure and Luck of the Sea when fishing. Can be found in village tanneries, buried treasure chests, jungle temples and large underwater ruins. Can be found through archaeology in cold ocean ruins.
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Allows the player to move freely in fluids. Can be found in desert pyramids, shipwrecks, ancient cities and village temples. Can be found through archaeology in desert wells.
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Increases the length of invincibility after taking damage. Can be found in bastion treasure chests, nether fortresses, pillager outposts and large underwater ruins.
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Has a chance to light attacking entities on fire. Can be found in desert pyramids and bastion stables. Very rarely worn by naturally spawned skeletons. Can be found through archaeology in trail ruins.
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Gives the player a short speed status effect after taking damage. Can be found in abandoned mineshafts, bastion treasure chests and pillager outposts.
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Applies an extra level of fortune to mined blocks. Can be found in treasure chests, ruined portals, strongholds, igloos and underwater ruins. Can be found through archaeology in cold ocean ruins.
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Turns the player invisible. Can be found in desert pyramids, pillager outposts, shipwrecks and village tanneries. Very rarely worn by naturally spawned zombies.
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Has a chance to strike attacking entities with lightning. Can be found in desert pyramids and ancient cities. Can be found through archaeology in desert pyramids.
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Has a chance to damage attacking entities. Can be found in desert pyramids and ruined portals. Very rarely worn by naturally spawned husks. Can be found through archaeology in trail ruins.
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Shrinks the wearer. Can be found in Village weapon smiths, nether fortresses, ruined portals and dungeons. Can be found through archaeology in trail ruins.
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Greatly reduces the duration of negative status effects. Can be found in strongholds, bastion treasure chests and village temples. Very rarely worn by naturally spawned wither skeletons. Can be found through archaeology in cold ocean ruins.
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Allows the player to double jump. Can be found in pillager outposts, large underwater ruins, end cities and abandoned mineshafts. Can be found through archaeology in trail ruins.
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Increases the player's maximum health with 5 hearts. Can be found in bastion treasure chests, end cities and pillager outposts.
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Allows the player to swim through the air for a short period of time. Can be found in end cities, ancient cities and strongholds.
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Applies a 30 second fire resistance effect to the player after taking fire damage, with a 60 second cooldown. Can be found in ruined portals, shipwrecks and abandoned mineshafts. Very rarely worn by naturally spawned piglins. Can be found through archaeology in desert pyramids.
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Attracts nearby items. Can be found in desert pyramids, ruined portals and shipwrecks. Very rarely worn by naturally spawned piglins. Can be found through archaeology in desert wells.
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A fatal hit teleports the player somewhere else, consuming the item. Can be found in end cities and woodland mansions.
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Causes ender pearls not to be consumed but cost hunger instead. Also removes damage from teleporting with an ender pearl. Can be found in village temples, end cities, dungeons and ancient cities. Can be found through archaeology in desert wells.
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Increases the players mining speed, and increases the players base mining level to stone. Can be found in abandoned mineshafts, buried treasure chests and village toolsmiths. Can be found through archaeology in cold ocean ruins.
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Increases the players attack speed. Can be found in shipwrecks, buried treasure chests and village weaponsmiths. Can be found through archaeology in trail ruins.
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Causes the player's melee attacks to set entities on fire. Can be found in ruined portals, large underwater ruins and bastion treasure chests. Very rarely worn by naturally spawned wither skeletons. Can be found through archaeology in cold ocean ruins.
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Increases experience dropped from creatures by 75%. Can be found in buried treasure chests, shipwrecks and bastion treasure chests. Very rarely worn by naturally spawned piglins.
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Increases knockback dealt by the player. Can be be found in pillager outposts, nether fortresses and village toolsmiths. Can be found through archaeology in trail ruins.
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The player's attacks deal 4 additional damage. Can be found in pillager outposts, ruined portals, strongholds and large underwater ruins. Can be found through archaeology in desert pyramids.
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The player is healed 20% of the damage dealt by melee attacks. Can be found in abandoned mineshafts, desert pyramids and village armorers. Very rarely worn by naturally spawned husks. Can be found through archaeology in warm ocean ruins.
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Grants a temporary haste effect after eating food. Can be found in abandoned mineshafts, ancient cities and desert pyramids. Very rarely worn by naturally spawned piglin brutes. Can be found through archaeology in warm ocean ruins.
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Automatically smelts mined ores. Can be found in abandoned mineshafts, bastion stables, strongholds and ancient cities. Can be found through archaeology in trail ruins.
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Has a chance to apply a wither effect when attacking an entity. Can be found in bastion stables, nether fortresses and dungeons. Can be found through archaeology in cold ocean ruins.
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Allows the player to sprint on water and lava. Can be found in abandoned mineshafts, buried treasure chests, ancient cities and strongholds. Can be found through archaeology in warm ocean ruins and trail ruins.
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Increases the player's jump height and prevents fall damage. Can be found in jungle temples, buried treasure chests, bastion stables and village tanneries. Very rarely worn by naturally spawned zombies. Can be found through archaeology in warm ocean ruins.
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Increases the player's swimming speed by 100%. Can be found in buried treasure chests, shipwrecks and large underwater ruins. Very rarely worn by naturally spawned drowned.
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Creepers don't target and run away from the player. Can be found in jungle temples, buried treasure chests and village tanneries. Can be found through archaeology in desert pyramids.
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Increases the player's movement speed by 40%, and increases the players step height, both while sprinting. Can be found in shipwrecks, nether fortresses and village armorers. Can be found through archaeology in warm ocean ruins.
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Increases the player's knockback resistance to 100%, and makes ice less slippery. Can be found in pillager outposts, shipwrecks, bastion treasure chests and village armorers. Very rarely worn by naturally spawned strays. Can be found through archaeology in trail ruins.
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Allows the player to walk on powdered snow, and increases the player's movement speed on snow. Can be found in snowy and taiga villages, igloos and ancient cities. Very rarely worn by naturally spawned strays. Can be found through archaeology in trail ruins.
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Slowly restores the player's hunger bar when walking on grass. Can be found in jungle temples, pillager outposts, strongholds and ancient cities. Can be found through archaeology in trail ruins.
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Allows the player to stand on lava while sneaking, and grants immunity to hot floor damage. Can be found in nether fortresses, ruined portals and dungeons. Very rarely worn by naturally spawned piglin brutes. Can be found through archaeology in warm ocean ruins.