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refactor: clean up GhostRLAgent logic and update training scene timers
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{"count":1,"self":10.900432,"total":10.916991999999999,"children":{"InitializeActuators":{"count":1,"self":0.001166,"total":0.001166,"children":null},"InitializeSensors":{"count":1,"self":0.001036,"total":0.001036,"children":null},"AgentSendState":{"count":473,"self":0.001366,"total":0.001366,"children":null},"DecideAction":{"count":473,"self":0.002156,"total":0.002156,"children":null},"AgentAct":{"count":473,"self":0.009646,"total":0.009646,"children":null}},"gauges":{"GhostRLAgent.CumulativeReward":{"count":1,"max":0,"min":0,"runningAverage":0,"value":0,"weightedAverage":0}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1734370166","unity_version":"2022.3.38f1","command_line_arguments":"\/Applications\/Unity\/Hub\/Editor\/2022.3.38f1\/Unity.app\/Contents\/MacOS\/Unity -projectpath \/Users\/yeinkim\/Documents\/GameDev\/Pacman AI -useHub -hubIPC -cloudEnvironment production","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"3.0.0","scene_name":"ghost_training_scene","end_time_seconds":"1734370177"}} |
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@@ -33,4 +33,4 @@ private void OnTriggerEnter2D(Collider2D other) | |
} | ||
} | ||
} | ||
} | ||
} |
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using UnityEditor.Experimental.GraphView; | ||
using UnityEngine; | ||
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public class GhostScatter : GhostBehavior | ||
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