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tychedelia committed Feb 20, 2025
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2 changes: 1 addition & 1 deletion examples/README.md
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Expand Up @@ -445,8 +445,8 @@ Example | Description
[Material](../examples/shader/shader_material_2d.rs) | A shader and a material that uses it on a 2d mesh
[Material - Bindless](../examples/shader/shader_material_bindless.rs) | Demonstrates how to make materials that use bindless textures
[Material - GLSL](../examples/shader/shader_material_glsl.rs) | A shader that uses the GLSL shading language
[Material - WESL](../examples/shader/shader_material_wesl.rs) | A shader that uses the experimental WESL shading language
[Material - Screenspace Texture](../examples/shader/shader_material_screenspace_texture.rs) | A shader that samples a texture with view-independent UV coordinates
[Material - WESL](../examples/shader/shader_material_wesl.rs) | A shader that uses WESL
[Material Prepass](../examples/shader/shader_prepass.rs) | A shader that uses the various textures generated by the prepass
[Post Processing - Custom Render Pass](../examples/shader/custom_post_processing.rs) | A custom post processing effect, using a custom render pass that runs after the main pass
[Shader Defs](../examples/shader/shader_defs.rs) | A shader that uses "shaders defs" (a bevy tool to selectively toggle parts of a shader)
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2 changes: 1 addition & 1 deletion examples/shader/shader_material_wesl.rs
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//! A shader that uses the GLSL shading language.
//! A shader that uses the WESL shading language.
use bevy::{
asset::{load_internal_asset, weak_handle},
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