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Issues list

despawn_world_recursive benchmarks panic C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18430 opened Mar 20, 2025 by kirawulff
Warning spam on mesh2d_manual example C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18429 opened Mar 20, 2025 by hukasu
Unexpected behavior using States and Events A-ECS Entities, components, systems, and events A-States App-level states machines C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18428 opened Mar 19, 2025 by TheGrungringMachine
Document how to access render adapter info A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18426 opened Mar 19, 2025 by alice-i-cecile
Restructure rendering crates A-Rendering Drawing game state to the screen
#18423 opened Mar 19, 2025 by superdump
Reflection - Add a way to register or modify RequiredComponents for a component whose type you don't know A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18420 opened Mar 19, 2025 by makspll
Scene::write_to_world_with multiple times with previously existing entities leads to inconsistent relationships. A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18418 opened Mar 19, 2025 by andriyDev
bevy_diagnostic adding RenderDiagnosticsPlugin makes app panic C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18416 opened Mar 19, 2025 by shwwwa
Weird compute shader behavior on apple silicon. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18402 opened Mar 18, 2025 by Sigma-dev
bevy_input is now optional, but there's no way to enable it A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18397 opened Mar 18, 2025 by rparrett
AsBindGroup error: the trait bound bool: ShaderSize is not satisfied A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18391 opened Mar 18, 2025 by lomirus
Benchmarking README gives the wrong command C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18387 opened Mar 18, 2025 by alice-i-cecile
CustomCursor Does Not Work On Linux A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18385 opened Mar 18, 2025 by the-pink-hacker
More geometrically-accurate smooth normals. C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18383 opened Mar 18, 2025 by Waridley
SpotLight / PointLight artifacts in FogVolume C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18371 opened Mar 17, 2025 by TimiSillman
With Text2d anchors are stored in a component, but for sprites they are stored in a field. A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18367 opened Mar 17, 2025 by ickshonpe
Investigate static tree marking for optimizing transform propagation A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18365 opened Mar 17, 2025 by alice-i-cecile
Simplify on_replace relations hook A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18364 opened Mar 17, 2025 by alice-i-cecile
Reduce usage of PrimaryWindow A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Tracking-Issue An issue that collects information about a broad development initiative
#18362 opened Mar 17, 2025 by madsmtm
3 tasks
Redo #17581, removing bevy_pbr dependency in bevy_gizmos A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18343 opened Mar 16, 2025 by alice-i-cecile
(Android) rotation mobile example black screen and then crash C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18316 opened Mar 14, 2025 by insertokname
Ergonomics of re-using run conditions A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Triage This issue needs to be labelled
#18312 opened Mar 14, 2025 by cBournhonesque
Being able to visualize the exact schedule order being used A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Triage This issue needs to be labelled
#18310 opened Mar 14, 2025 by cBournhonesque
Consider using add_command_buffer_generation_task() for MainTransparentPass3dNode and MainTransmissivePass3dNode A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#18305 opened Mar 14, 2025 by JMS55 0.17
Consider using add_command_buffer_generation_task() for bloom A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#18304 opened Mar 14, 2025 by JMS55 0.17
ProTip! Updated in the last three days: updated:>2025-03-16.