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bevy_input
is now optional, but there's no way to enable it
A-Input
AsBindGroup
error: the trait bound bool: ShaderSize
is not satisfied
A-Rendering
#18391
opened Mar 18, 2025 by
lomirus
Pipeline specialization tick not being cached, causing unnecessary re-specialization
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Benchmarking README gives the wrong command
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18387
opened Mar 18, 2025 by
alice-i-cecile
CustomCursor Does Not Work On Linux
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18385
opened Mar 18, 2025 by
the-pink-hacker
More geometrically-accurate smooth normals.
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18383
opened Mar 18, 2025 by
Waridley
SpotLight / PointLight artifacts in FogVolume
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18371
opened Mar 17, 2025 by
TimiSillman
With Text2d anchors are stored in a component, but for sprites they are stored in a field.
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18367
opened Mar 17, 2025 by
ickshonpe
Investigate static tree marking for optimizing transform propagation
A-Transform
Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18365
opened Mar 17, 2025 by
alice-i-cecile
Simplify on_replace relations hook
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18364
opened Mar 17, 2025 by
alice-i-cecile
Reduce usage of Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
PrimaryWindow
A-Windowing
#18362
opened Mar 17, 2025 by
madsmtm
3 tasks
Redo #17581, removing bevy_pbr dependency in bevy_gizmos
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18343
opened Mar 16, 2025 by
alice-i-cecile
1-frame rendering flashes when changing the scene
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
(Android) rotation mobile example black screen and then crash
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18316
opened Mar 14, 2025 by
insertokname
Ergonomics of re-using run conditions
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Triage
This issue needs to be labelled
#18312
opened Mar 14, 2025 by
cBournhonesque
Being able to visualize the exact schedule order being used
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Triage
This issue needs to be labelled
#18310
opened Mar 14, 2025 by
cBournhonesque
Consider using add_command_buffer_generation_task() for MainTransparentPass3dNode and MainTransmissivePass3dNode
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
Consider using add_command_buffer_generation_task() for bloom
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
RelationshipInsertHookMode
for remove
and take
C-Feature
#18300
opened Mar 13, 2025 by
Brezak
Nested subasset loads tries to return the root nested asset.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#18291
opened Mar 13, 2025 by
andriyDev
Revisit Queued Component Registration code quality after Component as Entities
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Blocked
This cannot move forward until something else changes
#18278
opened Mar 12, 2025 by
ElliottjPierce
Allow readonly queries and system parameters to be initialized with only
&World
.
#18276
opened Mar 12, 2025 by
ElliottjPierce
Add a lax version of A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
RelationshipTarget
as a super trait.
C-Feature
#18274
opened Mar 12, 2025 by
mintlu8
Gltf assets do not reload correctly
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18267
opened Mar 11, 2025 by
thepackett
Add label and CI task to catch and document direct dependency changes
A-Build-System
Related to build systems or continuous integration
C-Feature
A new feature, making something new possible
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18264
opened Mar 11, 2025 by
bushrat011899
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