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Issues list

bevy_input is now optional, but there's no way to enable it A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18397 opened Mar 18, 2025 by rparrett 0.16
AsBindGroup error: the trait bound bool: ShaderSize is not satisfied A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18391 opened Mar 18, 2025 by lomirus
Pipeline specialization tick not being cached, causing unnecessary re-specialization A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18388 opened Mar 18, 2025 by tychedelia 0.16
Benchmarking README gives the wrong command C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18387 opened Mar 18, 2025 by alice-i-cecile
CustomCursor Does Not Work On Linux A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18385 opened Mar 18, 2025 by the-pink-hacker
More geometrically-accurate smooth normals. C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18383 opened Mar 18, 2025 by Waridley
SpotLight / PointLight artifacts in FogVolume C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18371 opened Mar 17, 2025 by TimiSillman
With Text2d anchors are stored in a component, but for sprites they are stored in a field. A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18367 opened Mar 17, 2025 by ickshonpe
Investigate static tree marking for optimizing transform propagation A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18365 opened Mar 17, 2025 by alice-i-cecile
Simplify on_replace relations hook A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18364 opened Mar 17, 2025 by alice-i-cecile
Reduce usage of PrimaryWindow A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#18362 opened Mar 17, 2025 by madsmtm
3 tasks
Redo #17581, removing bevy_pbr dependency in bevy_gizmos A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18343 opened Mar 16, 2025 by alice-i-cecile
1-frame rendering flashes when changing the scene A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18332 opened Mar 15, 2025 by JMS55 0.16
(Android) rotation mobile example black screen and then crash C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18316 opened Mar 14, 2025 by insertokname
Ergonomics of re-using run conditions A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Triage This issue needs to be labelled
#18312 opened Mar 14, 2025 by cBournhonesque
Being able to visualize the exact schedule order being used A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Triage This issue needs to be labelled
#18310 opened Mar 14, 2025 by cBournhonesque
Consider using add_command_buffer_generation_task() for MainTransparentPass3dNode and MainTransmissivePass3dNode A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#18305 opened Mar 14, 2025 by JMS55 0.17
Consider using add_command_buffer_generation_task() for bloom A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#18304 opened Mar 14, 2025 by JMS55 0.17
RelationshipInsertHookMode for remove and take C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18300 opened Mar 13, 2025 by Brezak
Nested subasset loads tries to return the root nested asset. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18291 opened Mar 13, 2025 by andriyDev
Revisit Queued Component Registration code quality after Component as Entities A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Blocked This cannot move forward until something else changes
#18278 opened Mar 12, 2025 by ElliottjPierce
Add a lax version of RelationshipTarget as a super trait. C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18274 opened Mar 12, 2025 by mintlu8
Gltf assets do not reload correctly C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18267 opened Mar 11, 2025 by thepackett
Add label and CI task to catch and document direct dependency changes A-Build-System Related to build systems or continuous integration C-Feature A new feature, making something new possible S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18264 opened Mar 11, 2025 by bushrat011899
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