-
-
Notifications
You must be signed in to change notification settings - Fork 3.8k
Issues: bevyengine/bevy
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
despawn_world_recursive
benchmarks panic
C-Bug
#18430
opened Mar 20, 2025 by
kirawulff
Warning spam on An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
mesh2d_manual
example
C-Bug
#18429
opened Mar 20, 2025 by
hukasu
Unexpected behavior using Entities, components, systems, and events
A-States
App-level states machines
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
States
and Event
s
A-ECS
#18428
opened Mar 19, 2025 by
TheGrungringMachine
Document how to access render adapter info
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18426
opened Mar 19, 2025 by
alice-i-cecile
Restructure rendering crates
A-Rendering
Drawing game state to the screen
#18423
opened Mar 19, 2025 by
superdump
Reflection - Add a way to register or modify Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
RequiredComponents
for a component whose type you don't know
A-ECS
#18420
opened Mar 19, 2025 by
makspll
Scene::write_to_world_with
multiple times with previously existing entities leads to inconsistent relationships.
A-ECS
#18418
opened Mar 19, 2025 by
andriyDev
bevy_diagnostic
adding RenderDiagnosticsPlugin makes app panic
C-Bug
#18416
opened Mar 19, 2025 by
shwwwa
Weird compute shader behavior on apple silicon.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18402
opened Mar 18, 2025 by
Sigma-dev
bevy_input
is now optional, but there's no way to enable it
A-Input
#18397
opened Mar 18, 2025 by
rparrett
AsBindGroup
error: the trait bound bool: ShaderSize
is not satisfied
A-Rendering
#18391
opened Mar 18, 2025 by
lomirus
Benchmarking README gives the wrong command
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18387
opened Mar 18, 2025 by
alice-i-cecile
CustomCursor Does Not Work On Linux
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18385
opened Mar 18, 2025 by
the-pink-hacker
More geometrically-accurate smooth normals.
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18383
opened Mar 18, 2025 by
Waridley
SpotLight / PointLight artifacts in FogVolume
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18371
opened Mar 17, 2025 by
TimiSillman
With Text2d anchors are stored in a component, but for sprites they are stored in a field.
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18367
opened Mar 17, 2025 by
ickshonpe
Investigate static tree marking for optimizing transform propagation
A-Transform
Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18365
opened Mar 17, 2025 by
alice-i-cecile
Simplify on_replace relations hook
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18364
opened Mar 17, 2025 by
alice-i-cecile
Reduce usage of Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Tracking-Issue
An issue that collects information about a broad development initiative
PrimaryWindow
A-Windowing
#18362
opened Mar 17, 2025 by
madsmtm
3 tasks
Redo #17581, removing bevy_pbr dependency in bevy_gizmos
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18343
opened Mar 16, 2025 by
alice-i-cecile
(Android) rotation mobile example black screen and then crash
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18316
opened Mar 14, 2025 by
insertokname
Ergonomics of re-using run conditions
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Triage
This issue needs to be labelled
#18312
opened Mar 14, 2025 by
cBournhonesque
Being able to visualize the exact schedule order being used
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Triage
This issue needs to be labelled
#18310
opened Mar 14, 2025 by
cBournhonesque
Consider using add_command_buffer_generation_task() for MainTransparentPass3dNode and MainTransmissivePass3dNode
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
Consider using add_command_buffer_generation_task() for bloom
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
Previous Next
ProTip!
Updated in the last three days: updated:>2025-03-16.