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Roth2 v3 To Do List
Ai Austin edited this page Jun 3, 2020
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12 revisions
For priorities maybe use ** or *** on a line. Avoid the initial * as that indicates a bullet in markdown style.
- ** Re-rig ears so pointiness is more like the system avatars (for Elves and others).
- Fix vertex weights so Square Head slider works. See avatar_lad_xml in viewer > Character.
- Neck fixer to close gap, inworld, between mesh body and system head. (Ada looking into system head rigging/morph data, need help from a programmer who knows xml in this context).
- Roth2 v2 head mouth has a slight visibility of teeth in normal pose.
- Normal and specular maps - create more detail on the mesh.
- Consider a way to select None for the hand pose (to go back to the relaxed hand animation) rather than having to select another specific pose.
- Have alpha area indications in HUD be in sync when using either the buttons or click on the figure.
Items left over from Roth2 v2
- Jeans/Pants rigged and suitable for revised Roth2 v2 mesh. Something like the classic avatar pants with length=96. They get a bit 1970s wide bottom flare style if you use length=100. Using standard lower avatar template. Ideally they could be made with a monochrome texture that can be tinted by the user. Classic avatar pants/jeans added using BoM stick tightly to the body mesh shape and lower leg - Not included in Roth2 v2
- Nail adaptation using Roth2 v1 (Roth 2.0 RC#1) Dev Kit fingernails and toenails for flat feet in archive-ruth-rc3 branch /Mesh/Avatar Roth/Release/osRoth2_CurrentRelease_DevKit_RC#1.blend - Not included in Roth2 v2
More Speculative Changes
- TBD