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Mesh Uploading
Ai Austin edited this page Aug 6, 2020
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Details of settings to use when uploading Collada (.dae) mesh to OpenSimulator and Second Life:
- For Second Life use Firestorm 6.3.9 (or later) for Second Life only which includes the Havok physics libraries to get reliable mesh upload. Firestorm 6.3.9 includes an updated mesh uploader by Beq Janus.
- For OpenSimulator use Firestorm 6.3.9 (or later) for OpenSimulator. Firestorm 6.3.9 includes an updated mesh uploader by Beq Janus.
- All mesh elements uploaded have a physics model set from a very simple triangle (PhysicsTriPlane.dae)
- Options: Scale 1.0, Do not include textures, include skin weight, do not include joint positions.
- LOD Recommendations from https://serie-ous.style/ss/ruth/mesh/roth:
- Roth2 v2 Body - High Default (approx. 19,068), Medium 50% of default (approx. 9,534), Low 5, Lowest 5.
- Roth2 v2 Feet - High Default (approx. 4,908), Medium 50% of default (approx. 2453), Low 2, Lowest 2.
- Full (Body+Feet+Hands+Head) - High Default (approx. 33,538), Medium 50% of default (approx. 16,769), Low 9, Lowest 9.
- Roth2 v2 Hands - High Default (approx. 6,488), Medium 50% of default (approx. 3,244), Low 2, Lowest 2.
- Roth2 v2 Head - High Default (approx. 3,534), Medium 50% of default (approx. 1,766), Low 8, Lowest 8.
- Roth2 v2 Body (Body+Feet+Hands) - High Default (approx. 30,048), Medium 50% of default (approx. 15,023), Low 7, Lowest 7.
- Roth2 v2 HeadVNeck (Head+Vneck) - High Default (approx. 3,744), Medium 50% of default (approx. 1,872), Low 5, Lowest 5.
- For further information on LOD and other settings see https://github.com/RuthAndRoth/Reference/blob/master/Documentation/Mesh%20Uploads.md - (RuthAndRoth/Reference//Documentation/Mesh Uploads.md)