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Game flow rework (pt 3) #2364

Merged
merged 6 commits into from
Jan 24, 2025
Merged

Game flow rework (pt 3) #2364

merged 6 commits into from
Jan 24, 2025

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rr-
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@rr- rr- commented Jan 23, 2025

Checklist

  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change
  • I have added a readme entry about my new feature or OG bug fix, or it is a different change

Description

  • TR2: cutscenes are now GAME_FLOW_LEVEL and have their own sequences
  • TR2: replaced GFS_SET_MUSIC_TRACK with a dedicated music_track property
  • TR2: removed title_music_track property as it's now superseded with music_track property of the title level
  • TR2: changed demos to internally use their own indices rather than main game level indices
  • TR2: level APIs moved from decomp.c to level.c

@rr- rr- added Internal The invisible stuff TR2 labels Jan 23, 2025
@rr- rr- self-assigned this Jan 23, 2025
@rr- rr- requested review from a team as code owners January 23, 2025 15:12
@rr- rr- requested review from lahm86, walkawayy and aredfan and removed request for a team January 23, 2025 15:12
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If you complete GW and skip the stats screen before the music finishes, it cuts off whereas it continue into Venice in OG (same for Venice to Bartoli, Tibet to Barkhang). Similar issue that we had in #2260.

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rr- commented Jan 23, 2025

If you complete GW and skip the stats screen before the music finishes, it cuts off whereas it continue into Venice in OG (same for Venice to Bartoli, Tibet to Barkhang). Similar issue that we had in #2260.

Thank you – fixed.

@rr- rr- merged commit 058809a into develop Jan 24, 2025
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@rr- rr- deleted the tr2-game-flow branch January 24, 2025 08:45
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3 participants