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Game flow rework (pt 3) #2364

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Jan 24, 2025
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90 changes: 53 additions & 37 deletions data/tr2/ship/cfg/TR2X_gameflow.json5
Original file line number Diff line number Diff line change
Expand Up @@ -18,12 +18,13 @@
"single_level": -1,

"demo_delay": 30,
"title_track": 64,
"secret_track": 47,
"level_complete_track": 41,
"game_complete_track": 52,

"title": {
"path": "data/title.tr2",
"music_track": 64,
"sequence": [
{"type": "display_picture", "path": "data/legal.pcx"},
{"type": "play_fmv", "fmv_num": 0},
Expand All @@ -35,25 +36,23 @@
// 0. Lara's Home
{
"path": "data/assault.tr2",
"music_track": -1,
"sequence": [
{"type": "set_secret_count", "count": 0},
{"type": "set_music_track", "music_track": 0},
{"type": "play_level"},
],
},

// 1. The Great Wall
{
"path": "data/wall.tr2",
"music_track": 33,
"sequence": [
{"type": "play_fmv", "fmv_num": 2},
{"type": "set_music_track", "music_track": 33},
{"type": "add_secret_reward", "item": "grenade_launcher"},
{"type": "add_secret_reward", "item": "grenade_launcher_ammo", "qty": 2},
{"type": "add_secret_reward", "item": "small_medipack"},
{"type": "play_level"},
{"type": "set_music_track", "music_track": 3},
{"type": "set_cutscene_angle", "angle": 0},
{"type": "play_cutscene", "cutscene_num": 0},
{"type": "level_complete"},
],
Expand All @@ -65,8 +64,8 @@
// 2. Venice
{
"path": "data/boat.tr2",
"music_track": -1,
"sequence": [
{"type": "set_music_track", "music_track": 0},
{"type": "add_secret_reward", "item": "magnums_ammo", "qty": 4},
{"type": "play_level"},
{"type": "level_complete"},
Expand All @@ -76,8 +75,8 @@
// 3. Bartoli's Hideout
{
"path": "data/venice.tr2",
"music_track": -1,
"sequence": [
{"type": "set_music_track", "music_track": 0},
{"type": "enable_sunset"},
{"type": "add_secret_reward", "item": "shotgun_ammo", "qty": 4},
{"type": "play_level"},
Expand All @@ -88,12 +87,11 @@
// 4. Opera House
{
"path": "data/opera.tr2",
"music_track": 31,
"sequence": [
{"type": "set_music_track", "music_track": 31},
{"type": "add_secret_reward", "item": "uzis"},
{"type": "add_secret_reward", "item": "uzis_ammo", "qty": 4},
{"type": "play_level"},
{"type": "set_music_track", "music_track": 4},
{"type": "play_cutscene", "cutscene_num": 1},
{"type": "level_complete"},
],
Expand All @@ -106,9 +104,9 @@
// 5. Offshore Rig
{
"path": "data/rig.tr2",
"music_track": 58,
"sequence": [
{"type": "play_fmv", "fmv_num": 3},
{"type": "set_music_track", "music_track": 58},
{"type": "set_lara_start_anim", "anim": 8},
{"type": "remove_weapons"},
{"type": "add_secret_reward", "item": "uzis"},
Expand All @@ -124,11 +122,10 @@
// 6. Diving Area
{
"path": "data/platform.tr2",
"music_track": 58,
"sequence": [
{"type": "set_music_track", "music_track": 58},
{"type": "add_secret_reward", "item": "uzis_ammo", "qty": 4},
{"type": "play_level"},
{"type": "set_music_track", "music_track": 5},
{"type": "play_cutscene", "cutscene_num": 2},
{"type": "level_complete"},
],
Expand All @@ -140,9 +137,9 @@
// 7. 40 Fathoms
{
"path": "data/unwater.tr2",
"music_track": 34,
"sequence": [
{"type": "play_fmv", "fmv_num": 4},
{"type": "set_music_track", "music_track": 34},
{"type": "add_secret_reward", "item": "harpoon_gun_ammo", "qty": 4},
{"type": "play_level"},
{"type": "level_complete"},
Expand All @@ -152,8 +149,8 @@
// 8. Wreck of the Maria Doria
{
"path": "data/keel.tr2",
"music_track": 31,
"sequence": [
{"type": "set_music_track", "music_track": 31},
{"type": "add_secret_reward", "item": "grenade_launcher"},
{"type": "add_secret_reward", "item": "grenade_launcher_ammo", "qty": 2},
{"type": "play_level"},
Expand All @@ -168,8 +165,8 @@
// 9. Living Quarters
{
"path": "data/living.tr2",
"music_track": 34,
"sequence": [
{"type": "set_music_track", "music_track": 34},
{"type": "add_secret_reward", "item": "m16_ammo", "qty": 4},
{"type": "play_level"},
{"type": "level_complete"},
Expand All @@ -179,8 +176,8 @@
// 10. The Deck
{
"path": "data/deck.tr2",
"music_track": 31,
"sequence": [
{"type": "set_music_track", "music_track": 31},
{"type": "add_secret_reward", "item": "grenade_launcher_ammo", "qty": 4},
{"type": "play_level"},
{"type": "level_complete"},
Expand All @@ -193,9 +190,9 @@
// 11. Tibetan Foothills
{
"path": "data/skidoo.tr2",
"music_track": 33,
"sequence": [
{"type": "play_fmv", "fmv_num": 5},
{"type": "set_music_track", "music_track": 33},
{"type": "give_item", "item": "puzzle_4"},
{"type": "add_secret_reward", "item": "uzis_ammo", "qty": 4},
{"type": "play_level"},
Expand All @@ -210,8 +207,8 @@
// 12. Barkhang Monastery
{
"path": "data/monastry.tr2",
"music_track": -1,
"sequence": [
{"type": "set_music_track", "music_track": 0},
{"type": "give_item", "item": "puzzle_4"},
{"type": "add_secret_reward", "item": "m16_ammo", "qty": 4},
{"type": "play_level"},
Expand All @@ -225,8 +222,8 @@
// 13. Catacombs of the Talion
{
"path": "data/catacomb.tr2",
"music_track": 31,
"sequence": [
{"type": "set_music_track", "music_track": 31},
{"type": "add_secret_reward", "item": "grenade_launcher_ammo", "qty": 2},
{"type": "add_secret_reward", "item": "m16_ammo", "qty": 2},
{"type": "play_level"},
Expand All @@ -241,8 +238,8 @@
// 14. Ice Palace
{
"path": "data/icecave.tr2",
"music_track": 31,
"sequence": [
{"type": "set_music_track", "music_track": 31},
{"type": "add_secret_reward", "item": "grenade_launcher_ammo", "qty": 4},
{"type": "play_level"},
{"type": "level_complete"},
Expand All @@ -256,13 +253,11 @@
// 15. Temple of Xian
{
"path": "data/emprtomb.tr2",
"music_track": 59,
"sequence": [
{"type": "play_fmv", "fmv_num": 6},
{"type": "set_music_track", "music_track": 59},
{"type": "add_secret_reward", "item": "uzis_ammo", "qty": 8},
{"type": "play_level"},
{"type": "set_music_track", "music_track": 30},
{"type": "set_cutscene_angle", "angle": 0},
{"type": "play_cutscene", "cutscene_num": 3},
{"type": "level_complete"},
],
Expand All @@ -275,8 +270,8 @@
// 16. Floating Islands
{
"path": "data/floating.tr2",
"music_track": 59,
"sequence": [
{"type": "set_music_track", "music_track": 59},
{"type": "disable_floor", "height": 9728},
{"type": "add_secret_reward", "item": "grenade_launcher_ammo", "qty": 8},
{"type": "play_level"},
Expand All @@ -291,9 +286,9 @@
// 17. The Dragon's Lair
{
"path": "data/xian.tr2",
"music_track": 59,
"sequence": [
{"type": "set_secret_count", "count": 0},
{"type": "set_music_track", "music_track": 59},
{"type": "play_level"},
{"type": "level_complete"},
{"type": "play_fmv", "fmv_num": 7},
Expand All @@ -303,15 +298,14 @@
// 18. Home Sweet Home
{
"path": "data/house.tr2",
"music_track": -1,
"sequence": [
{"type": "set_secret_count", "count": 0},
{"type": "give_item", "item": "key_1"},
{"type": "set_lara_start_anim", "anim": 9},
{"type": "set_music_track", "music_track": 0},
{"type": "remove_weapons"},
{"type": "remove_ammo"},
{"type": "play_level"},
{"type": "set_music_track", "music_track": 52},
{"type": "game_complete"},
],
"injections": [
Expand All @@ -324,22 +318,22 @@
// 0. Venice
{
"path": "data/boat.tr2",
"music_track": -1,
"sequence": [
{"type": "set_music_track", "music_track": 0},
{"type": "add_secret_reward", "item": "magnums_ammo", "qty": 4},
{"type": "play_level", "level_num": 2},
{"type": "play_level"},
{"type": "level_complete"},
],
},

// 1. Wreck of the Maria Doria
{
"path": "data/keel.tr2",
"music_track": 31,
"sequence": [
{"type": "set_music_track", "music_track": 31},
{"type": "add_secret_reward", "item": "grenade_launcher"},
{"type": "add_secret_reward", "item": "grenade_launcher_ammo", "qty": 2},
{"type": "play_level", "level_num": 8},
{"type": "play_level"},
{"type": "level_complete"},
],
"injections": [
Expand All @@ -351,11 +345,11 @@
// 2. Tibetan Foothills
{
"path": "data/skidoo.tr2",
"music_track": 33,
"sequence": [
{"type": "set_music_track", "music_track": 33},
{"type": "give_item", "item": "puzzle_4"},
{"type": "add_secret_reward", "item": "uzis_ammo", "qty": 4},
{"type": "play_level", "level_num": 11},
{"type": "play_level"},
{"type": "level_complete"},
],
"injections": [
Expand All @@ -366,10 +360,32 @@
],

"cutscenes": [
{"path": "data/cut1.tr2"},
{"path": "data/cut2.tr2"},
{"path": "data/cut3.tr2"},
{"path": "data/cut4.tr2"},
{
"path": "data/cut1.tr2",
"music_track": 3,
"sequence": [
{"type": "set_cutscene_angle", "angle": 0},
{"type": "play_level"},
],
},
{
"path": "data/cut2.tr2",
"music_track": 4,
"sequence": [{"type": "play_level"}],
},
{
"path": "data/cut3.tr2",
"music_track": 5,
"sequence": [{"type": "play_level"}],
},
{
"path": "data/cut4.tr2",
"music_track": 30,
"sequence": [
{"type": "set_cutscene_angle", "angle": 0},
{"type": "play_level"},
],
},
],

"fmvs": [
Expand Down
25 changes: 25 additions & 0 deletions src/libtrx/game/game_flow/sequencer.c
Original file line number Diff line number Diff line change
Expand Up @@ -38,3 +38,28 @@ GAME_FLOW_COMMAND GF_ShowInventoryKeys(const GAME_OBJECT_ID receptacle_type_id)
}
return GF_ShowInventory(INV_KEYS_MODE);
}

GAME_FLOW_COMMAND GF_RunDemo(const int32_t demo_num)
{
PHASE *const demo_phase = Phase_Demo_Create(demo_num);
const GAME_FLOW_COMMAND gf_cmd = PhaseExecutor_Run(demo_phase);
Phase_Demo_Destroy(demo_phase);
return gf_cmd;
}

GAME_FLOW_COMMAND GF_RunCutscene(const int32_t cutscene_num)
{
PHASE *const cutscene_phase = Phase_Cutscene_Create(cutscene_num);
const GAME_FLOW_COMMAND gf_cmd = PhaseExecutor_Run(cutscene_phase);
Phase_Cutscene_Destroy(cutscene_phase);
return gf_cmd;
}

GAME_FLOW_COMMAND GF_RunGame(
const int32_t level_num, const GAME_FLOW_LEVEL_TYPE level_type)
{
PHASE *const phase = Phase_Game_Create(level_num, level_type);
const GAME_FLOW_COMMAND gf_cmd = PhaseExecutor_Run(phase);
Phase_Game_Destroy(phase);
return gf_cmd;
}
4 changes: 4 additions & 0 deletions src/libtrx/include/libtrx/game/game_flow/sequencer.h
Original file line number Diff line number Diff line change
Expand Up @@ -7,3 +7,7 @@ GAME_FLOW_COMMAND GF_EnterPhotoMode(void);
GAME_FLOW_COMMAND GF_PauseGame(void);
GAME_FLOW_COMMAND GF_ShowInventory(INVENTORY_MODE inv_mode);
GAME_FLOW_COMMAND GF_ShowInventoryKeys(GAME_OBJECT_ID receptacle_type_id);
GAME_FLOW_COMMAND GF_RunDemo(int32_t demo_num);
GAME_FLOW_COMMAND GF_RunCutscene(int32_t cutscene_num);
GAME_FLOW_COMMAND GF_RunGame(
int32_t level_num, GAME_FLOW_LEVEL_TYPE level_type);
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