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NJED .97

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@JKBoBoFett JKBoBoFett released this 07 Nov 15:10
· 8 commits to main since this release
a97d84f

Another Jedi Knight Level Editor V.97 based on JED 0.51

Change log:
NJED V.97:
Added .obj import, imports geometry and UV coordinates. Tested with Milkshape 3D and Blender.
Added a warning if exporting a 3do with more then 512 vertices, 768 TX vertices, 512 faces in a mesh.
In level preview, 3DO LOD 0 is now drawn not 3.
Added an embedded manifest to require Administrator Execution Level. This fixes most plug-in compatiblity issues.
Fixed cleaves intermittently jumping to mouse position in snap modes
Fixed cleave to vertex only working in top view
Hack to support 1024x1024 textures
Added keyboard keys '-' '=' for zoom in and out
Improved OpenGL support. Now using dglOpenGL header, not the buggy default Delphi unit.
Added 'thing limit' override option in the episode header editor

NJED V.96:
Ported Delphi 2 source to Borland Delphi 2006
Removed CD checks
Added Grid Dot Steps 0.001,0.005,0.05
Added Grid Snap Steps 0.0005,0.001
Surface Stitch now copies surface and face flags
Intial Walkplayer set to z:=0.120114;
Added "-verbose 2 -windowgui" to generated "test" bat file
changed undo limit from 4 to 200. User can now change undo limit in Tool->options->environment