Releases: JKBoBoFett/NJED
NJED .973
NJED V.973(18-MAR-2023):
Changes to 3D Preview:
-Right mouse button with mouse movement (mouse-look)
-Alt+right mouse button with mouse movement (pan right and left / forward and back)
-Ctrl+right mouse button with mouse movement (pan right and left /up and down)
-Shift+right mouse button with mouse movement ('fly mode' pan up and down with mouse)
-Mousewheel (move forward and back)
-Ctrl + mousewheel (move up and down)
-Right mouse with W,A,S,D moves camera forward,left,back,right
-Right mouse with Q,Z moves camera up,down
-Added a status bar to 3d preview with drop downs that can control 3d grid step and mouse sensitivity
-Added a 'Open Map Options Grid Step' button to the 3D preview options page
-Added 'Invert Mouse-look Y' in 3D preview options
Miscellaneous changes:
-Jed already had a hotkey for Grid to View. Previous versions altered this, so changed it back to Grid to View 'NUMPAD /' View to Grid to 'NUMPAD *'
-Changed the hint for extra mode to 'extra mode(3do hierarchy)'
-In Resource Picker; added a Thumbnail viewer for mat's
NJED .973 Test
In 3d preview, hold down the right mouse button and you can move around the map using WASD.
Holding middle mouse button and dragging in 3d preview will give a mouselook function.
Seems to work better using OpenGL render. The mouse may be inverted for you.
NJED .972
-Changed shortcuts View to Grid to 'Shift+Q' and Grid to View 'Q' as 'Z' created a conflict in 3d preview
NJED .971
-Added face flags, two sided,collides with other objects
-Fixed face flags being ignored on 3do import
-Added ability to Manually edit Surface Vertex light intensities
-Enabled Manual Edit of sector Ambient light (effects lighting on things)
-Added shortcuts: Snap Grid to Object 'Shift+S', Snap View to Object 'ALT+S', View to Grid 'Shift+Z', Grid to View 'Z'
-Improved 'save JKL and test': now gives a warning if project directory is not in 8:3 filename format. Will use inject.exe if found in game directory.
-Added 'Surface Tools' from original plugin source code with small improvements. Has functions to Scale,collapse,move along normal,Inset on selected surfaces.
-corrected pivot points on exported 3do's. Automatically sets correct insert offset on player models
-support for 24bit and 32 mats in OpenGL render only
NJED .97
Another Jedi Knight Level Editor V.97 based on JED 0.51
Change log:
NJED V.97:
Added .obj import, imports geometry and UV coordinates. Tested with Milkshape 3D and Blender.
Added a warning if exporting a 3do with more then 512 vertices, 768 TX vertices, 512 faces in a mesh.
In level preview, 3DO LOD 0 is now drawn not 3.
Added an embedded manifest to require Administrator Execution Level. This fixes most plug-in compatiblity issues.
Fixed cleaves intermittently jumping to mouse position in snap modes
Fixed cleave to vertex only working in top view
Hack to support 1024x1024 textures
Added keyboard keys '-' '=' for zoom in and out
Improved OpenGL support. Now using dglOpenGL header, not the buggy default Delphi unit.
Added 'thing limit' override option in the episode header editor
NJED V.96:
Ported Delphi 2 source to Borland Delphi 2006
Removed CD checks
Added Grid Dot Steps 0.001,0.005,0.05
Added Grid Snap Steps 0.0005,0.001
Surface Stitch now copies surface and face flags
Intial Walkplayer set to z:=0.120114;
Added "-verbose 2 -windowgui" to generated "test" bat file
changed undo limit from 4 to 200. User can now change undo limit in Tool->options->environment
Jed0951_source
This is the original .951 Delphi 2 source code to JED. Created by Alexei Novikov
.