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rooms: move room draw tracking to TRX
This moves the room draw count and array to TRX.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
#include "game/rooms.h" | ||
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static int32_t m_DrawCount = 0; | ||
static int16_t m_RoomsToDraw[MAX_ROOMS_TO_DRAW] = {}; | ||
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void Room_DrawReset(void) | ||
{ | ||
m_DrawCount = 0; | ||
} | ||
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void Room_MarkToBeDrawn(const int16_t room_num) | ||
{ | ||
if (m_DrawCount + 1 == MAX_ROOMS_TO_DRAW) { | ||
return; | ||
} | ||
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for (int32_t i = 0; i < m_DrawCount; i++) { | ||
if (m_RoomsToDraw[i] == room_num) { | ||
return; | ||
} | ||
} | ||
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m_RoomsToDraw[m_DrawCount++] = room_num; | ||
} | ||
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int32_t Room_DrawGetCount(void) | ||
{ | ||
return m_DrawCount; | ||
} | ||
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int16_t Room_DrawGetRoom(const int16_t idx) | ||
{ | ||
return m_RoomsToDraw[idx]; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -2,4 +2,5 @@ | |
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#include "rooms/common.h" | ||
#include "rooms/const.h" | ||
#include "rooms/draw.h" | ||
#include "rooms/enum.h" |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,8 @@ | ||
#pragma once | ||
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#include <stdint.h> | ||
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void Room_DrawReset(void); | ||
void Room_MarkToBeDrawn(int16_t room_num); | ||
int32_t Room_DrawGetCount(void); | ||
int16_t Room_DrawGetRoom(int16_t idx); |
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