Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Interaction Passthrough layers to match the client behavior #120

Merged

Conversation

nemu90kWw
Copy link
Contributor

The VRC Scene Descriptor has a property called "Interact Passthrough" that determines whether User Layers will block interaction rays. We have updated this setting to reflect changes in interaction behavior.
We have also revised the layer specifications to account for the built-in layers: PlayerLocal ignores rays, while InternalUI blocks interaction. Although these layer objects are unlikely to be used, we have confirmed that this change ensures the interaction behavior matches that of the VRChat client.
These behaviors are clearly stated in the VRChat documentation as well.
https://creators.vrchat.com/worlds/layers/

Copy link
Contributor

github-actions bot commented Sep 4, 2024

CLA Assistant Lite bot All contributors have signed the CLA ✍️ ✅

@nemu90kWw
Copy link
Contributor Author

I have read the CLA Document and I hereby sign the CLA

Copy link
Collaborator

@momo-the-monster momo-the-monster left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Your fix is approved, has been merged upstream and released as part of SDK 3.7.5!

@momo-the-monster momo-the-monster merged commit 9cb6d71 into vrchat-community:main Jan 14, 2025
1 check passed
@github-actions github-actions bot locked and limited conversation to collaborators Jan 14, 2025
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants