Skip to content

Settings

Matt edited this page Aug 17, 2024 · 4 revisions
  • The following playlist settings have been moved and no longer available:

    • Combat Playlist - select from a list of playlists to play when starting combat, or None to not change the playlist.
    • Fanfare Playlist - select from a list of playlists to play when combat ends, will randomly select a track to play.
    • Boss Combat Playlist - select from a list of playlists to play when starting combat, or None to not change the playlist. This is separate from the Combat Playlist.
  • The following initaitive setting has been removed and no longer available:

    • Only Roll Initiative for NPCs? - When adding combatants to the combat tracker, only roll for NPCs and not PCs. If your players like to roll their own initiatives. Doesn't do anything for the OSE system.
  • Setup Combat playlists - A new window will open where you can create your Combat Playlist settings. You can have any number of playlists defined for any number of scenes or no scenes. If you have multiple playlists defined, it is recommended to enable the Choose Playlist option, otherwise a Random playlist will be chosen to start. (see below for more info)

    • Screenshot_20240817_115651
    • Playlist - select from a list of playlists to play when starting combat
    • Scene - only play the playlist on a specific scene, this means the playlist will only be played on that scene and no where else
    • Fanfare - if a Fanfare playlist check this box, this will only be played after combat has ended. It will select a random track to be played once.
    • Remove - remove a playlist option
    • Save - save playlist options
    • Add - add a new playlist option
  • Choose Playlist - Display a popup when starting combat to determine which playlist to start. If Disabled and there are multiple playlists configured (scene's are take into account) it will always start a random playlist.

  • Restart Playlist Track - When restarting the non-combat playlist music do you want to restart the last track played or restart a new one?

  • Set Initiative Mode

    • Enabled - Will Roll For Initiative.
    • Disabled - Will not Roll For Initiative.
    • NPC Only - Will only roll for NPC Initiative
    • PC Only - Will only roll for PC Initiative.
  • Group NPC Initiative - NPCs will have the same initiatives if they are of the same type (names).

  • Combat Experience Tracking - (DND5E/OSE Only!) For any defeated NPCs will add any experience and for all PCs in combat will add any gained experience.

  • GM Experience Whisper - Only Message the GM the experience gained.

  • PF2E Auto Initiative (PF2e Only!) Change what method to roll initiatives

    • Default = System Default
    • Fast = Roll Perception for every NPC and PC no dialogs
    • Prompt = Present Dialogs to Players and GM to choose Initiative type
    • Fast/Prompt = Roll Perception for NPCs and Prompt Players.
  • Remove Defeated NPCs? - Will delete any of the defeated NPC tokens from the scene.

  • Tags to Exclude - A list of comma separated tags to exclude from the combat tracker

  • Enable Combat Markers? - (Only Available with Jules&Ben's Animated Assets and Sequencer Modules) Adds combat markers to current token and on deck token.

  • On Deck Animation - Set the On Deck Animation File. Either a file path or the name from Sequencer Database

  • Active Turn Animation - Set the Active Turn Animation File. Either a file path or the name from Sequencer Database

  • Combat Marker Scale - Set the size of the combat marker, this will scale the marker compared to the token.

Screenshot_20240817_120532-1

Clone this wiki locally