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pubeditiona
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user95401 authored Jan 22, 2025
1 parent 88c83a9 commit 3a6239a
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18 changes: 7 additions & 11 deletions README.md
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#### Mod developer was banned on Geode for dumb reasons, but he still keeps his mods up-to-date. <br>See for working latest versions at [releases page](../../releases)!
> Yes, u can't find it in geode servers, download it and install manually.

# Main Levels Editor

currently this mod getting rewrite and port to 2206
You can edit main levels setup (stars, song, name, difficulty), add levels, edit songs and other stuff.

u can edit main levels setup (stars, song, name, difficulty) and other stuff

- ui
- editor
- basic work this mod should do ya
Featuring:
- UI for config setup (disabled by default. see for changes in Level Pages, Song Info, Pause).
- Main Level Editor that actually saves your changes in config.
- Basic stuff that this mod should do ya

and <cr>"Load Failed!"</c> <cl>bypass</c> here

<cg>summary u can add ur own level in level select layer</c>
## Packed Config Feature

## packed config feature
u can distribute mod with your config...
You can distribute mod with your config...

Just open .geode file (its zip btw) and pack the config files up to `./config/` folder.
19 changes: 9 additions & 10 deletions about.md
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# Main Levels Editor

currently this mod getting rewrite and port to 2206
# Main Levels Editor

u can edit main levels setup (stars, song, name, difficulty) and other stuff
You can edit main levels setup (stars, song, name, difficulty), add levels, edit songs and other stuff.

- ui
- editor
- basic work this mod should do ya
Featuring:
- UI for config setup (disabled by default. see for changes in Level Pages, Song Info, Pause).
- Main Level Editor that actually saves your changes in config.
- Basic stuff that this mod should do ya

and <cr>"Load Failed!"</c> <cl>bypass</c> here

<cg>summary u can add ur own level in level select layer</c>
## Packed Config Feature

## packed config feature
u can distribute mod with your config...
You can distribute mod with your config...

Just open .geode file (its zip btw) and pack the config files up to `./config/` folder.
Just open .geode file (its zip btw) and pack the config files up to `./config/` folder.
4 changes: 2 additions & 2 deletions mod.json
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{
"geode": "4.0.1",
"geode": "4.2.0",
"gd": {
"win": "2.2074",
"android": "2.2074"
},
"version": "v7.0.3-beta.15",
"version": "v7.0.4-beta.15",
"id": "user95401.mainlevelseditor",
"name": "Main Levels Editor",
"developer": "user95401",
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215 changes: 0 additions & 215 deletions src/_updater.hpp

This file was deleted.

7 changes: 3 additions & 4 deletions src/on_load.cpp
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#include "_main.hpp"
#include "_updater.hpp"

void Loaded() {
//dirs
fs::create_directories(levels_meta_path);
fs::create_directories(audios_meta_path);
fs::create_directories(artists_meta_path);
fs::create_directories(levels_meta_path, fs::last_err_code);
fs::create_directories(audios_meta_path, fs::last_err_code);
fs::create_directories(artists_meta_path, fs::last_err_code);
//add info
std::ofstream(levels_meta_path / "_here is {id}.json meta files about names, stars and stuff") << "asd";
std::ofstream(levels_path / "_here u put {id}.txt level data files");
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