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tskardal/learn-gl
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A project for me to play with. Its only purpose: improve OpenGL (and C++) skills. Currently I'm only developing in a linux environment using the g++ compiler. WARNING: expect messy code. This is an pre-early stage :o) Coming up: - add texture support for ObjMesh Completed steps: examples/glsl.h - Begin using shaders instead of fixed function pipeline - Load and render .obj 3d models (simplified, good enough for now) examples/cube.h - make it possible to stop the application without having to kill it - render cube - improve application design (good enough for now..)
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Learning OpenGL by doing.
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