A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
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Updated
Sep 27, 2024 - C#
A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
An integrated example of front-end and back-end for a Gomoku game 五子棋前后端集成示例
A Tic-Tac-Toe game which can be play against 2 different agent (Rule-Based, Heuristic) created with python Tkinter.
An agent that ranked 8th in Kaggle's Lux AI Season 2 competition.
Implementation of a utilty agent, a rule-based agent and learning agent for the game PacMan using javascript
Repository for my Minesweeper AI
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