Small package to help using Unity's custom player loop.
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Updated
Jan 10, 2024 - C#
Small package to help using Unity's custom player loop.
Single file helper class for registering/unregistering systems in Unity's PlayerLoop.
A collection of classes and methods to create, manage and activate different PlayerLoop profiles in order to reduce resource usage, mainly CPU usage, in specific states/stages of your application lifecycle.
Efficient and precise timers for Unity with integration into PlayerLoop. The timers account for the difference in time between cycles, avoiding cumulative errors, and offer flexible parameter configuration.
Simple and fast Update, FixedUpdate, LateUpdate callbacks alternative, based on PlayerLoop API
Package for quickly registering custom game systems within Unity's player loop.
Lightweight unity asset package that provides a convenient way of editing Unity's PlayerLoop.
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