DirectInput interface for XInput controllers
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Updated
Mar 9, 2025 - C++
DirectInput interface for XInput controllers
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
A dll module that is designed to improve compatibility in games using DirectInput 1-7 (dinput.dll) by converting all API calls to their equivalent DirectInput 8 (dinput8.dll) ones. This allows older games to be able to use newer tools and wrappers written for DirectInput 8.
League of Legends DirectX11 Internal Base
Minimal example how to create a custom DInput8.dll to hook into games and replace other API calls.
Dinput8 wrapper meant to fix specific games
Fix stutter that may be caused by FFB effects
Simple DirectInput remapper using MS Detours
A tool to control character with cross key (POV hat switch) of game pad for Touhou Project's game.
Painless, universal DInput8 proxy DLL for games and mods.
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