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Releases: three-houses-research-team/aldebaran-rs

[FETH 1.2.0] Aldebaran v0.2.1

28 May 21:06
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Fix all issues with the previous build

This release is nothing but bugfixes and refactoring.
The previous release was missing some runtime modifications from Aldebaran that are now implemented.

The following bugs have been fixed:

  • Some files could cause a crash because the game was fetching the original uncompressed filesize.
  • Some files could cause a crash because the game was providing allocated memory that we were ignoring.

This release should provide the same features as Aldebaran, except for the BinGz feature and INFO filename logging, still WIP.

[FETH 1.2.0] Aldebaran v0.2.0

26 May 21:03
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Aldebaran is now Aldebaran-rs

Using the new plugin system in Skyline, Aldebaran has now been ported to the Rust language and Skyline's plugin system to make it more compatible with future code mods.

On top of that, a new caching system has been added by Kolakcc to allow for filenames to be used.

Files should be named with the FileID at the beginning of the name, like so:
0-msgdata.bin

This also supports files in directories. (Note that this might be altered in a future release)

Logging messages can be received by listening on your Switch's IP on port 6969.

BinGz individual entry replacement has been removed until we make it more stable.