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This pull request merges upstream/master. Resolve possible conflicts manually and make sure all the changes are applied correctly. ## Changelog :cl: ParadiseSS13 fix: Теневой захват снова работает как задумано. <!-- The shadow grapple works as intended again. (www.github.com/ParadiseSS13/Paradise/pull/28068) --> fix: Исправлена ошибка, из-за которой мехи тратили время восстановления рукопашной атаки при клике по полу. <!-- Fixed mechas having melee attack cooldowns taken up by clicking the floor. (www.github.com/ParadiseSS13/Paradise/pull/28042) --> fix: Фазоны теперь действительно наносят ожоговый урон в режиме ожога. <!-- Phazons finally actually deal burn on the burn mode. (www.github.com/ParadiseSS13/Paradise/pull/28042) --> tweak: Офисные стулья больше не накладываются друг на друга странным образом. <!-- Office Chairs do not overlap awkwardly anymore. (www.github.com/ParadiseSS13/Paradise/pull/27844) --> fix: Исправлена проблема с консолями камер, которые не следовали за движущимися камерами (например, видеокамеры, камеры ERT, жучки). <!-- Fixed camera consoles not following moving cameras (e.g. video cameras, ERT cams, camera bugs) (www.github.com/ParadiseSS13/Paradise/pull/27851) --> fix: Исправлено повторяющееся отображение кнопок способностей при удалении захваченных ксеноморфных органов. <!-- Fixed stacking ability buttons when removing hijacked xeno organs (www.github.com/ParadiseSS13/Paradise/pull/28002) --> fix: ИИ больше не телепортирует диски и семена из манипулятора ДНК растений в ядро при их извлечении. <!-- AI don’t teleport disks and seeds from plant DNA manipulator to the core on eject (www.github.com/ParadiseSS13/Paradise/pull/28017) --> tweak: Тюремный хлеб Синдиката теперь имеет те же питательные свойства, что и обычный, которые слегка ниже их прежних значений. <!-- The syndicate's prison bread now has the same nutritional values as the regular one, which is slightly less than what it used to be. (www.github.com/ParadiseSS13/Paradise/pull/28146) --> tweak: Убран синдром Туретта. <!-- Removed Tourettes (www.github.com/ParadiseSS13/Paradise/pull/28153) --> fix: Дистанционные пульты для дверей снова можно помещать в рюкзак. <!-- door remotes can go in backpack again (www.github.com/ParadiseSS13/Paradise/pull/28140) --> fix: Исправлен неправильный спрайт газовой маски службы безопасности для таяран. <!-- Fixed wrong tajaran security gas mask sprite. (www.github.com/ParadiseSS13/Paradise/pull/28154) --> add: Добавлены пользовательские автоматы, которые можно настраивать для продажи и покупки. Повар и бармен могут приобрести набор для таких автоматов у своих автоматов, а сами автоматы могут быть построены так же, как стандартные автоматы, при помощи платы, но без необходимости в наборах для пополнения. <!-- Custom vendors that you can load and buy from. The chef and bartender can buy a kit from their vendor, and they can be built with a vending machine board like any other vender, but don't require a restocking kit. (www.github.com/ParadiseSS13/Paradise/pull/28009) --> tweak: Админ-интерфейсы для редактирования переменных и вызова процедур теперь используют один общий выборщик значений, который позволяет выбирать объекты, кликая по ним. <!-- Admin UIs for editing variables and calling procs now share the same value picker, which can now pick stuff by clicking on it. (www.github.com/ParadiseSS13/Paradise/pull/28172) --> fix: Исправлено принуждение мёртвых ИИ к объявлению о новых прибытиях. <!-- Fixed dead AIs being forced to announce new arrivals (www.github.com/ParadiseSS13/Paradise/pull/28170) --> fix: Байкеры теперь могут правильно тащить предметы, находясь в движении. <!-- Speedbike riders can properly pull things while riding. (www.github.com/ParadiseSS13/Paradise/pull/28096) --> fix: Байкеры могут корректно использовать предметы в руках, сидя на байке. <!-- Speedbike riders can properly use items in their hands while buckled to the bike. (www.github.com/ParadiseSS13/Paradise/pull/28096) --> fix: Предметы для хранения и ёмкости с реагентами больше не "бьются" об кухонные машины. <!-- Storage items and reagent containers no longer bonk on kitchen machinery. (www.github.com/ParadiseSS13/Paradise/pull/28179) --> fix: Исправлено отображение давления в отчетах анализа газа без режима детализации. <!-- Corrects the pressure shown on non-detailed gas scan reports. (www.github.com/ParadiseSS13/Paradise/pull/28174) --> fix: Мыши больше не будут есть кабели под настилами. <!-- Mice won't eat cables through catwalks anymore (www.github.com/ParadiseSS13/Paradise/pull/28157) --> tweak: Горящие огнемёты и электрокоагуляторы теперь наносят ожоговый урон при физических атаках. <!-- Lit flamethrowers and cautery deal burn damage on physical hits (www.github.com/ParadiseSS13/Paradise/pull/28141) --> fix: Функция коагуляции требует горящих огнемётов или зажигалок. <!-- Cauterize needs lit flamethrowers or lighters (www.github.com/ParadiseSS13/Paradise/pull/28141) --> /:cl: ## Summary by Sourcery Update vending machines to allow for custom vending products. Fix several bugs related to shadow grappling, mecha melee attacks, phazon damage, kitchen appliance interactions, office chair overlapping, camera consoles, xeno organ removal, AI item teleportation, door remotes, gas mask sprites, dead AI announcements, traitor tips, speedbike item usage, gas scan reports, and reagent dispensing. Add custom vending machines, improve admin UIs for variable editing and procedure calls, add more chargers to the brig, add fire alarms to various locations, prevent mice from eating cables through catwalks, make lit flamethrowers and cauteries deal burn damage, and require lit flamethrowers or lighters for cauterization. New Features: - Add custom vending machines that can be configured for buying and selling. Bug Fixes: - Fix shadow grappling not working as intended. - Fix mechas having melee attack cooldowns taken up by clicking the floor. - Fix phazons not dealing burn damage on burn mode. - Fix players attempting to hit kitchen machines when inserting ingredients. - Fix camera consoles not following moving cameras. - Fix stacking ability buttons when removing hijacked xeno organs. - Fix AI teleporting disks and seeds from the plant DNA manipulator to the core on eject. - Fix door remotes not being able to be placed in backpacks. - Fix incorrect tajaran security gas mask sprite. - Fix dead AIs being forced to announce new arrivals. - Fix speedbike riders not being able to pull things while riding. - Fix speedbike riders not being able to use items in their hands while buckled. - Fix storage items and reagent containers bonking on kitchen machinery. - Fix pressure display in non-detailed gas scan reports. Enhancements: - Admin UIs for editing variables and calling procs now use a shared value picker that allows clicking on objects to select them.
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