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This pull request merges upstream/master. Resolve possible conflicts manually and make sure all the changes are applied correctly. ## Changelog :cl: tgstation add: Теперь вы можете использовать сочетание Ctrl+клик на идентификационных карточках, чтобы установить своё звание (Honorific), которое изменит ваше отображаемое имя, отражая ваш ТИТУЛ как РАБОЧЕГО на КОСМИЧЕСКОЙ СТАНЦИИ 13. <!-- You can now ctrl-click IDs to set your Honorific, which will change your display name to reflect your TITLE as a WORKING MAN on SPACE STATION 13. (www.github.com/tgstation/tgstation/pull/88309) --> fix: Блоб больше не может размещать своё ядро в руинах на Icebox. <!-- Blob's can no longer place their core in ruins on Icebox. (www.github.com/tgstation/tgstation/pull/89113) --> fix: Грузовой экзокостюм Big Bess больше не превращается (визуально) в стандартный экзокостюм Ripley. <!-- The Big Bess cargo hauler no longer magically becomes (visually) a standard Ripley exosuit. (www.github.com/tgstation/tgstation/pull/89148) --> fix: Deluxe Donk Pockets (и их безуглеводные и веганские варианты) теперь нельзя создать без получения рецепта. <!-- Deluxe Donk Pockets (and their no-carb and vegan variants) are no longer craftable without collecting the recipe. (www.github.com/tgstation/tgstation/pull/89143) --> fix: Иконки карманов теперь корректно обновляются при удалении из них предметов, содержащих хранилище (например, коробка с бинтами). <!-- pockets update their icons correctly when removing items that have storage (e.g. box of bandages) from them (www.github.com/tgstation/tgstation/pull/89141) --> fix: Автоподмотка у удочки больше не будет отрывать интеркомы или другие закреплённые/неподвижные объекты. <!-- fishing rod auto reel won't rip of intercoms or other anchored/immovable objects (www.github.com/tgstation/tgstation/pull/89144) --> balance: Дубинки теперь учитывают броню, которую носит цель. Аналоговые дубинки учитывают броню MELEE. Дубинки, работающие на батареях, учитывают броню ENERGY. <!-- Batons now respect the armor worn by targets. Analog batons respect MELEE armor. Cell-type batons respect ENERGY armor. (www.github.com/tgstation/tgstation/pull/87754) --> balance: У различных дубинок теперь разная степень пробивания брони, основанная на определённых значениях. <!-- Various batons have differing amounts of armour penetration based on some values. (www.github.com/tgstation/tgstation/pull/87754) --> balance: У руководителей департаментов дубинки имеют цветовую градацию для обозначения уровня пробивания брони: бронзовая (Квартирмейстер), серебряная (Главный инженер, Главный врач, Глава персонала, Директор исследований), золотая (Капитан). <!-- Heads of staff have color graded batons to denote penetration power. Bronze (Quartermaster), Silver (Chief Engineer, Chief Medical Officer, Head of Personnel, Research Director), Gold (Captain) (www.github.com/tgstation/tgstation/pull/87754) --> balance: Дубинки, работающие на батареях, получают дополнительное пробивание брони в зависимости от качества батареи. Чем лучше батарея, тем больше пробивание. <!-- Cell-type batons gain armor penetration based on their cell's quality. The better it is, the more it penetrates. (www.github.com/tgstation/tgstation/pull/87754) --> add: Главы службы безопасности теперь получают оглушающий меч NT-20 "Экскалибур". Он обладает повышенным пробиванием брони. И это буквально меч. Просто для удовольствия. <!-- Heads of Security get the NT-20 'Excalibur' stun sword. It comes with extra armor penetration. And it is a literal sword. For funsies. (www.github.com/tgstation/tgstation/pull/87754) --> refactor: Зомби-NPC, встречающиеся в руинах, теперь используют базовую структуру мобов. Если вы заметите какое-либо странное поведение, пожалуйста, создайте отчёт. <!-- NPC zombies found in ruins now use the basic mob framework. Please make an issue report if they exhibit any unusual behaviour. (www.github.com/tgstation/tgstation/pull/89153) --> fix: Клипборды больше не сохраняют ручки, удалённые с помощью Instant Recall. <!-- Clipboards should no longer retain pens that got removed via Instant Recall (www.github.com/tgstation/tgstation/pull/89156) --> fix: Головы с оставшимися мозгами теперь не выглядят как обезмозгленные. <!-- Heads with brains no longer look debrained (www.github.com/tgstation/tgstation/pull/89157) --> balance: Установлено ограничение на один слот брони для всех созданных на станции мехов, кроме Phazon. <!-- Reduces armor slots to 1 for all station built mechs except the phazon. (www.github.com/tgstation/tgstation/pull/88789) --> balance: Броня от ближнего боя для мехов увеличена с 15 до 20. <!-- melee mech armor has been increased to 20 from 15. (www.github.com/tgstation/tgstation/pull/88789) --> balance: Броня мехов против снарядов и лазеров увеличена с 10 до 15. <!-- mech bullet and laser armor has both been increased to 15 from 10. (www.github.com/tgstation/tgstation/pull/88789) --> balance: Ремонтного дроида больше нельзя стакать на мехах. <!-- You can no longer stack the repair droid on mechs. (www.github.com/tgstation/tgstation/pull/88789) --> fix: Разломы снова несовместимы с взрывной рыбалкой. <!-- Chasms are once again incompatible with explosive fishing. (www.github.com/tgstation/tgstation/pull/89132) --> /:cl: ## Summary by Sourcery Update batons to respect armor and add honorifics to IDs. New Features: - Ctrl-click IDs to set an honorific, changing display name to reflect title. - Security heads now have the NT-20 "Excalibur" stun sword with increased armor penetration. Bug Fixes: - Blob no longer places core in Icebox ruins. - Big Bess mech no longer visually transforms into a Ripley mech. - Deluxe Donk Pockets now require a recipe to craft. - Pocket icons update correctly when removing items with storage. - Fishing rod auto reel no longer rips off anchored objects. - Clipboards no longer retain pens removed via Instant Recall. - Heads with brains no longer appear debrained. - Chasms are incompatible with explosive fishing.
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