Releases: signorpipo/wle-pp
Releases · signorpipo/wle-pp
v0.2.8
New:
- add
scene extension
, a set of functions added toWL.scene
likepp_getRoot()
orpp_getObjectByName("name")
pp-show-fps
-> component that shows the fps in the corner of the screenPP.VisualManager
-> a new feature based on thePP.DebugManager
to draw visual at runtime like lines, arrows and raycastsPP.TrackedHandJointPose
-> let you easily retrieve the transform and velocities of a given tracked hand joint- this comes with other feature related to the tracked hand like
pp-tracked-hand-draw-joint
to visualize a specific joint, orpp-set-tracked-hand-joint-local-transform
to set the transform of the object as one of the joint, locally to the player
- this comes with other feature related to the tracked hand like
Edit:
- the
easy tune
now let you import and export the variables you have tuned at runtime PP.DebugManager
now uses the new visual feature under the hood- the
object extension
now let you stringify the object withpp_toString
- the tools like the
console vr
or theeasy tune
can now be used even in non VR - the gamepad feature now supports thumb rest button
v0.2.7
New:
- add
scene extension
, a set of functions added toWL.scene
likepp_getRoot()
orpp_getObjectByName("name")
pp-show-fps
-> component that shows the fps in the corner of the screenPP.VisualManager
-> a new feature based on thePP.DebugManager
to draw visual at runtime like lines, arrows and raycastsPP.TrackedHandJointPose
-> let you easily retrieve the transform and velocities of a given tracked hand joint- this comes with other feature related to the tracked hand like
pp-tracked-hand-draw-joint
to visualize a specific joint, orpp-set-tracked-hand-joint-local-transform
to set the transform of the object as one of the joint, locally to the player
- this comes with other feature related to the tracked hand like
Edit:
- the
easy tune
now let you import and export the variables you have tuned at runtime PP.DebugManager
now uses the new visual feature under the hood- the
object extension
now let you stringify the object withpp_toString
- the tools like the
console vr
or theeasy tune
can now be used even in non VR - the gamepad feature now supports thumb rest button
v0.2.6
New:
pp-show-fps
-> component that shows the fps in the corner of the screenPP.VisualManager
-> a new feature based on thePP.DebugManager
to draw visual at runtime like lines, arrows and raycastsPP.TrackedHandJointPose
-> let you easily retrieve the transform and velocities of a given tracked hand joint- this comes with other feature related to the tracked hand like
pp-tracked-hand-draw-joint
to visualize a specific joint, orpp-set-tracked-hand-joint-local-transform
to set the transform of the object as one of the joint, locally to the player
- this comes with other feature related to the tracked hand like
Edit:
PP.DebugManager
now uses the new visual feature under the hood- the
object extension
now let you stringify the object withpp_toString
- the tools like the
console vr
or theeasy tune
can now be used even in non VR - the gamepad feature now supports thumb rest button
v0.2.2
New:
pp-show-fps
-> component that shows the fps in the corner of the screenPP.VisualManager
-> a new feature based on thePP.DebugManager
to draw visual at runtime like lines, arrows and raycastsPP.TrackedHandJointPose
-> let you easily retrieve the transform and velocities of a given tracked hand joint- This comes with other feature related to the tracked hand like
pp-tracked-hand-draw-joint
to visualize a specific joint, orpp-set-tracked-hand-joint-local-transform
to set the transform of the object as one of the joint, locally to the player
- This comes with other feature related to the tracked hand like
Edit:
PP.DebugManager
now uses the new visual feature under the hood- the
object extension
now let you stringify the object withpp_toString
- the tools like the
console vr
or theeasy tune
can now be used even in non VR
v0.2.0
Main Changes:
- Add
PP.UniversalGamepad
to handle multiple ways of activating the buttons (controllers/keyboard/...) - Add
PP.Mouse
andPP.Keyboard
classes to easily handle input from those devices - Add
PP.PhysicsUtils
with a raycast interface that internally uses physx but should be easier to interact with thanks to the struct used as params (PP.RaycastSetup
,PP.RaycastResult
,PP.RaycastHit
) - The PP library can now be installed as a normal
npm
package withnpm install wle_pp
- Synced with WLE 0.9.1
0.1.8
Main Changes:
- Add
PP.UniversalGamepad
to handle multiple ways of activating the buttons (controllers/keyboard/...) - Add
PP.Mouse
andPP.Keyboard
classes to easily handle input from those devices - Add
PP.PhysicsUtils
with a raycast interface that internally uses physx but should be easier to interact with thanks to the struct used as params (PP.RaycastSetup
,PP.RaycastResult
,PP.RaycastHit
) - The PP library can now be installed as a normal
npm
package withnpm install wle_pp
v0.1.1
Main Changes:
- Add
PP.UniversalGamepad
to handle multiple ways of activating the buttons (controllers/keyboard/...) - Add
PP.Mouse
andPP.Keyboard
classes to easily handle input from those devices - Add
PP.PhysicsUtils
with a raycast interface that internally uses physx but should be easier to interact with thanks to the struct used as params (PP.RaycastSetup
,PP.RaycastResult
,PP.RaycastHit
)