Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
I could spend a month or two researching, implementing, testing, benchmarking, all the ways to raster lines both aliased and not, trying for maximum GL spec correctness, maximum geometric/mathematical correctness (not always the same thing as the former), maximum performance with minimum code size/complexity... But I only have so much patience at a time so for now, the only official changes are: Support width 1 GL_LINE_SMOOTH aka AA lines. No other width because my arbitrary width algorithm attempts all fall short. Change the default line algorithm back to be the more spec compliant faster version and make the more accurate version the opt-in configuration Using the former for even for width 1, rather than using a separate faster function. It's about 10% slower.
- Loading branch information