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Microsoft
- Seattle, WA
- blog.robmikh.com
Highlights
- Pro
Stars
continuous level of detail mesh library
A minimal PyTorch re-implementation of the OpenAI GPT (Generative Pretrained Transformer) training
A non-linear video editor written in C# using Avalonia
Navmesh editor for GoldSrc games, forked from the recastnavigation project
The open-source, cross-platform level editor for id Tech based games.
Open-source, cross-platform 2D and 3D game engine built in C++
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A new markup-based typesetting system that is powerful and easy to learn.
The uiatomation-rs crate is a wrapper for windows uiautomation. This crate can help you make windows uiautomation API calls conveniently.
An introduction to ARM64 assembly on Apple Silicon Macs
Math library using HLSL syntax with multiplatform SIMD support
Rusty Hypervisor - Windows Kernel Blue Pill Type-2 Hypervisor in Rust (Codename: Matrix)
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
GPL-licensed HLSDK (reimplemented using the original Quake engine and manually rewritten sources)
UnrealKaraulov / newbspguy
Forked from wootguy/bspguyGoldsrc map viewer/editor without decompiling. Also can view .MDL models.
Rusty Hypervisor - Windows UEFI Blue Pill Type-1 Hypervisor in Rust (Codename: Illusion)
Open-source E-ink monitor. Mirror of https://gitlab.com/zephray/glider
Tool to statically recompile N64 games into native executables
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
High-performance In-browser LLM Inference Engine
A mesh-shader based glTF Vulkan renderer using fastgltf