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merge main to pathfinder branch #79

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@qwqtoday qwqtoday commented Sep 7, 2024

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psu-de and others added 30 commits July 28, 2024 18:50
added `EntitySoundEffectPacket`, `ParticlePacket`, and `SoundEffectPacket`
Since the returned Task of AsyncEvent.Dispatch now always completes after all subscribers finished I inspected the places where await was used on such tasks. Removed the await in the most cases since that how it was before.
…provements

- added IVersionAwareSerializable to extend ISerializable with version specific logic like in the packets
- moved some core element serialization methods in their classes

fixes psu-de#68
Klotzi111 and others added 30 commits August 16, 2024 16:55
Fixed encryption and race conditions, added registration classes to unregister packet handlers and WaitForPacketWhere
…fore, not when play state is entered.

 This caused a race condition where the server may try to process our client information packet before it switched to play game state, which would throw an exception and disconnect us.
- log protocol version
- enable debug logs by default for integration tests
- added new latest.log target
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