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lol?
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SargentoMesa committed Nov 18, 2024
1 parent 31d6b2a commit 642a476
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60 changes: 30 additions & 30 deletions scripts/population/mvm_butcher_rc1b_int_malpractice.pop
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,6 @@
This_fucking_sucks,_actually.
{

MaxRedPlayers 4 // TEMPORARY // Prevents bullshit from randoms


StartingCurrency 600
Expand All @@ -67,15 +66,15 @@ This_fucking_sucks,_actually.
EventPopfile Halloween
CanBotsAttackWhileInSpawnRoom no

NoRomevisionCosmetics 1
TextPrintTime 0
BotsAreHumans 2
ForceHoliday 2
NoThrillerTaunt 1 // no more
NoCritPumpkin 1
ZombiesNoWave666 1
FastNPCUpdate 1
ForceRobotBleed 1
NoRomevisionCosmetics 1 [$SIGSEGV]
TextPrintTime 0 [$SIGSEGV]
BotsAreHumans 2 [$SIGSEGV]
ForceHoliday 2 [$SIGSEGV]
NoThrillerTaunt 1 [$SIGSEGV] // no more
NoCritPumpkin 1 [$SIGSEGV]
ZombiesNoWave666 1 [$SIGSEGV]
FastNPCUpdate 1 [$SIGSEGV]
ForceRobotBleed 1 [$SIGSEGV]


ClassLimit
Expand All @@ -87,7 +86,7 @@ This_fucking_sucks,_actually.
// Custom Weapons

PrecacheModel "models/ctf2w/weapons/c_models/c_payoff/c_payoff.mdl"
PrecacheModel "models/workshop/weapons/c_models/c_nailgun/c_nailgun.mdl"
PrecacheModel "models/weapons/c_models/c_energy_drink/c_energy_drink_green.mdl"

PrecacheModel "models/ctf2w/weapons/c_models/c_spitfire_rocketlauncher/c_spitfire_rocketlauncher.mdl"
PrecacheModel "models/ctf2w/weapons/c_models/c_spitfire_rocketlauncher/w_rocket_spitfire.mdl"
Expand All @@ -100,6 +99,7 @@ This_fucking_sucks,_actually.
PrecacheModel "models/ctf2w/weapons/c_models/c_techlauncher/shellprojectile.mdl"

PrecacheModel "models/weapons/c_models/c_canned_ration/c_canned_ration.mdl"
PrecacheModel "models/weapons/c_models/c_canned_ration/c_ration_plate.mdl"

PrecacheModel "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl"
PrecacheModel "models/ctf2w/weapons/w_models/w_mini_pda.mdl"
Expand Down Expand Up @@ -234,7 +234,7 @@ This_fucking_sucks,_actually.
}


ExtraLoadoutItems
ExtraLoadoutItems [$SIGSEGV]
{
Engineer
{
Expand Down Expand Up @@ -600,7 +600,7 @@ This_fucking_sucks,_actually.
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 3 // adding this because it's halloween and they aren't on wheels
}
ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes
ChangeAttributes [$SIGSEGV] //Periodically changes bot attributes, defined in EventChangeAttributes
{
Delay 10
Cooldown 10
Expand Down Expand Up @@ -690,10 +690,10 @@ This_fucking_sucks,_actually.
Attributes MiniBoss
WeaponRestrictions PrimaryOnly
Item "The Huntsman"
Skin 1
UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper_fixed.mdl"
Skin 1 [$SIGSEGV]
UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper_fixed.mdl" [$SIGSEGV]
DeathSound "=75|misc/halloween/skeleton_break.wav"
UseHumanAnimations 1
UseHumanAnimations 1 [$SIGSEGV]
ItemModel
{
ItemName "Zombie Sniper"
Expand Down Expand Up @@ -1231,7 +1231,7 @@ This_fucking_sucks,_actually.
"faster reload rate" 0.6
"fire input on hit" "!self^RunScriptCode^AthazarWeaponPack.PillPopper.call(this)"

"add attributes on hit" "healing received penalty|0.5|5" // Total Heavy Deathâ„¢
"add attributes on hit" "healing received penalty|0.5|5" // Total Heavy Death™
}

CharacterAttributes
Expand Down Expand Up @@ -1270,7 +1270,7 @@ This_fucking_sucks,_actually.
"fire rate bonus" 0.6
"faster reload rate" 0.6
"fire input on hit" "!self^RunScriptCode^AthazarWeaponPack.PillPopper.call(this)"
"add attributes on hit" "healing received penalty|0.5|5" // Total Heavy Deathâ„¢
"add attributes on hit" "healing received penalty|0.5|5" // Total Heavy Death™
}
}

Expand Down Expand Up @@ -1617,7 +1617,7 @@ This_fucking_sucks,_actually.
Target wave_finished_relay
Action Trigger
}
Explanation
Explanation [$SIGSEGV]
{
Line "{yellow}[WARNING] This mission features a significant amount of Medics, present on every wave."
Line "{yellow}Various waves feature new medic types and you will be warned of what they are on each wave."
Expand All @@ -1637,10 +1637,10 @@ This_fucking_sucks,_actually.
{
Template T_TFBot_Sniper_Huntsman
Name "Skeletal Archer"
Skin 1
UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper_fixed.mdl"
Skin 1 [$SIGSEGV]
UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper_fixed.mdl" [$SIGSEGV]
DeathSound "=75|misc/halloween/skeleton_break.wav"
UseHumanAnimations 1
UseHumanAnimations 1 [$SIGSEGV]
ItemModel
{
ItemName "Zombie Sniper"
Expand Down Expand Up @@ -1794,7 +1794,7 @@ This_fucking_sucks,_actually.
Target wave_finished_relay
Action Trigger
}
Explanation
Explanation [$SIGSEGV]
{
Line "{yellow}[WARNING] This wave features {blue}Acidifier Medics."
Line "{yellow}Acidifier Medics grant bleed on hit to their patients!"
Expand Down Expand Up @@ -2344,7 +2344,7 @@ This_fucking_sucks,_actually.
Target wave_finished_relay
Action Trigger
}
Explanation
Explanation [$SIGSEGV]
{
Line "{yellow}[WARNING] This wave features {blue}Cauterizer Medics."
Line "{yellow}Cauterizer Medics will grant ignite on hit to their patients!"
Expand Down Expand Up @@ -2422,10 +2422,10 @@ This_fucking_sucks,_actually.
{
Template T_TFBot_Sniper_Huntsman
Name "Skeletal Archer"
Skin 1
UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper_fixed.mdl"
Skin 1 [$SIGSEGV]
UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper_fixed.mdl" [$SIGSEGV]
DeathSound "=75|misc/halloween/skeleton_break.wav"
UseHumanAnimations 1
UseHumanAnimations 1 [$SIGSEGV]
ItemAttributes
{
ItemName "The Huntsman"
Expand Down Expand Up @@ -2550,7 +2550,7 @@ This_fucking_sucks,_actually.
Target wave_finished_relay
Action Trigger
}
Explanation
Explanation [$SIGSEGV]
{
Line "{yellow}[WARNING] This wave features {blue}Giant Pill Poppers."
Line "{yellow}Pill Poppers fire special healing grenades, healing allies caught in their radius. Getting hit by these pills will momentarily lower your healing received from {red}ALL {yellow}sources."
Expand Down Expand Up @@ -2777,7 +2777,7 @@ This_fucking_sucks,_actually.
Target wave_finished_relay
Action Trigger
}
Explanation
Explanation [$SIGSEGV]
{
Line "{yellow}[WARNING] This wave features {blue}Giant Transmitter Medics."
Line "{yellow}These Medics grant homing projectiles to their patient!"
Expand Down Expand Up @@ -2996,7 +2996,7 @@ This_fucking_sucks,_actually.
Target wave_finished_relay
Action Trigger
}
Explanation
Explanation [$SIGSEGV]
{
Line "{yellow}[WARNING] This wave features {blue}all Medic types you've seen so far."
Line "{yellow}However, {blue}Uber Medics {yellow}work differently this wave and grant an infinite Uber to only their patients until death."
Expand Down
8 changes: 4 additions & 4 deletions scripts/vscripts/stylesystem.nut
Original file line number Diff line number Diff line change
Expand Up @@ -52,9 +52,9 @@ if(!("StyleSystemHideRankPlayerSteamIDs" in ROOT))
}

ParamsTable = {
Tank = 200
Tank_TextColor = "80 220 80"
Tank_TextSize = 35
Tank = 200
Tank_TextColor = "80 220 80"
Tank_TextSize = 35
Tank_TextDuration = 5

Boss = 200
Expand Down Expand Up @@ -160,7 +160,7 @@ if(!("StyleSystemHideRankPlayerSteamIDs" in ROOT))
}
function OnGameEvent_player_death(params)
{
if(bActive)
if(bActive && !(params.death_flags & 32))
{
local sScoreType
local hVictim = GetPlayerFromUserID(params.userid)
Expand Down

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