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feat(webapp): add end game event card handler
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23 changes: 23 additions & 0 deletions
23
packages/webapp/src/game/core/handler/eventCardHandlers.ts
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import { RuleMutator } from "@/game/store/slice/rule"; | ||
import { GameHookHandler } from "../type" | ||
import { ScoreBoardSelector } from "@/game/store/slice/scoreBoard"; | ||
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type EventCardHandler = { | ||
start: GameHookHandler; | ||
end?: GameHookHandler; | ||
} | ||
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const endGameAfterThisRound: EventCardHandler = { | ||
start: ({ G }) => { | ||
// Leftover action tokens are converted to 1 victory points | ||
RuleMutator.setSettlementLastContributorVictoryPoints(G.rules, 1); | ||
}, | ||
end: ({ G, events }) => { | ||
RuleMutator.setSettlementLastContributorVictoryPoints(G.rules, 0); | ||
events.endGame({ winner: ScoreBoardSelector.getWinner(G.table.scoreBoard) }); | ||
}, | ||
} | ||
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export const eventCardHandlers: Record<string, EventCardHandler> = { | ||
end_game_after_this_round: endGameAfterThisRound, | ||
}; |
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import { DeckMutator, DeckSelector } from "@/game/store/slice/deck"; | ||
import { GameHookHandler } from "../type"; | ||
import { TableMutator } from "@/game/store/slice/table"; | ||
import { eventCardHandlers } from "./eventCardHandlers"; | ||
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export const playEventCard: GameHookHandler = ({ G }) => { | ||
const eventCard = DeckSelector.peek(G.decks.events, 1); | ||
export const playEventCard: GameHookHandler = (context) => { | ||
const { G } = context; | ||
const eventCard = DeckSelector.peek(G.decks.events, 1)[0]; | ||
DeckMutator.draw(G.decks.events, 1); | ||
console.log('play event card', eventCard[0].name); | ||
TableMutator.playEvent(G.table, eventCard[0]); | ||
console.log('play event card', eventCard.name); | ||
TableMutator.playEvent(G.table, eventCard); | ||
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const eventCardHandler = eventCardHandlers[eventCard.function_name]; | ||
eventCardHandler?.start(context); | ||
}; |
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import { TableMutator, TableSelector } from "@/game/store/slice/table"; | ||
import { GameHookHandler } from "../type"; | ||
import { eventCardHandlers } from "./eventCardHandlers"; | ||
import { DeckMutator } from "@/game/store/slice/deck"; | ||
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export const removeEventCard: GameHookHandler = ({ G }) => { | ||
export const removeEventCard: GameHookHandler = (context) => { | ||
const { G } = context; | ||
const eventCard = TableSelector.getCurrentEvent(G.table); | ||
console.log('remove event card', eventCard?.name); | ||
console.log('remove event card', eventCard!.name); | ||
const eventCardHandler = eventCardHandlers[eventCard!.function_name]; | ||
eventCardHandler?.end?.(context); | ||
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TableMutator.removeEvent(G.table); | ||
DeckMutator.discard(G.decks.events, [eventCard!]); | ||
}; |
19 changes: 19 additions & 0 deletions
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packages/webapp/src/game/core/handler/scoreLeftoverActionTokens.ts
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import { PlayersSelector } from "@/game/store/slice/players"; | ||
import { GameHookHandler } from "../type"; | ||
import { RuleSelector } from "@/game/store/slice/rule"; | ||
import { ScoreBoardMutator } from "@/game/store/slice/scoreBoard"; | ||
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export const scoreLeftoverActionTokens: GameHookHandler = ({ G, ctx }) => { | ||
console.log('score leftover action tokens'); | ||
const victoryPointsPerActionToken = RuleSelector.getSettlementLeftoverActionTokensVictoryPoints(G.rules); | ||
if (victoryPointsPerActionToken <= 0) { | ||
console.log('no victory points for leftover action tokens'); | ||
return; | ||
} | ||
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const currentPlayer = ctx.currentPlayer; | ||
const leftoverActionTokens = PlayersSelector.getNumActionTokens(G.players, currentPlayer); | ||
const victoryPoints = leftoverActionTokens * victoryPointsPerActionToken; | ||
ScoreBoardMutator.add(G.table.scoreBoard, currentPlayer, victoryPoints); | ||
console.log('end score leftover action tokens'); | ||
} |
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