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#353 threaded partitions #360
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Contributor
SimonBenAnderson
commented
Dec 14, 2023
- Partition are threaded
- Joints culling added
- bug fix for export scene orientation
Importing partitions into unreal using Threads and mayabatch working on Mac
# Conflicts: # release/scripts/mgear/shifter/game_tools_fbx/utils.py
- no longer using fbx as a middle man file, instead using ma files.
- name space removed - joint root get parented to world - bug fix: muted layers become unmuted if they are specified on the export drop down todo: same temporary .ma to revert back to
- state before export is saved - alterations and export fbxs get actioned - load state, and rename file to original path location
- partition geometry is now handled correctly after the roots are moved to the world root.
- fixed formatted strings
2 tasks
# Conflicts: # release/scripts/mgear/animbits/humanIkMapper.py
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