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#353 threaded partitions #360

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merged 21 commits into from
Dec 14, 2023
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  • Partition are threaded
  • Joints culling added
  • bug fix for export scene orientation

Importing partitions into unreal using Threads and mayabatch working on Mac
# Conflicts:
#	release/scripts/mgear/shifter/game_tools_fbx/utils.py
- no longer using fbx as a middle man file, instead using ma files.
- name space removed
- joint root get parented to world
- bug fix: muted layers become unmuted if they are specified on the export drop down

todo:
same temporary .ma to revert back to
- state before export is saved
- alterations and export fbxs get actioned
- load state, and rename file to original path location
- partition geometry is now handled correctly after the roots are moved to the world root.
- fixed formatted strings
@SimonBenAnderson SimonBenAnderson linked an issue Dec 14, 2023 that may be closed by this pull request
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# Conflicts:
#	release/scripts/mgear/animbits/humanIkMapper.py
@SimonBenAnderson SimonBenAnderson merged commit d09d113 into master Dec 14, 2023
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@SimonBenAnderson SimonBenAnderson deleted the issue/353-Threaded-Partitions branch December 14, 2023 19:56
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[Shifter] Add Threads for UI feedback
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