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Update README.md
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makapuf committed Feb 24, 2016
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12 changes: 6 additions & 6 deletions README.md
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Expand Up @@ -4,7 +4,7 @@ DRAGON's LAIR
Ah .. such a nice game to play on the Bitbox ! (see Angry Video Game Nerd or Joueur du Grenier reviews ;) ... )
For more info about the game see : http://www.dragons-lair-project.com/games/pages/dl.asp

![dragons lair!](./dlair.jpg)
![dragons lair!](https://github.com/makapuf/bitbox-fmv/blob/master/dlair.jpeg?raw=true)

This game / engine is aimed at reproducing the dragons lair game on the Bitbox. It's only compatible with the standard bitbox since the data is streamed from SD card.

Expand All @@ -23,13 +23,13 @@ Levels are typically build using blender, by inserting markers on the timeline a
Blender animation takes the video and encodes it to the neede framerate, resolution.
Render audio to mixdown.wav
and frames as is
Blender script post_render.py then exports a makefile which needs to be run
Blender script post_render.py then exports a makefile which needs to be run, then run

run : make -j4 -f frames/Makefile
# .. wait "a bit" while video gets encoded
run final script ```build_final.py ``` from blender to pack everything to frames.ani
make -j4 -f frames/Makefile
# .. wait "a bit" while video gets encoded
run final script ```build_final.py ``` from blender to pack everything to frames.ani

The orignial data used for this has been saved from : https://www.youtube.com/watch?v=znO_m00s8II (save it locally to dragons_lair_arcade_game_laserdisc.mp4)
The original data used for this has been saved from : https://www.youtube.com/watch?v=znO_m00s8II (save it locally to dragons_lair_arcade_game_laserdisc.mp4)


Frame binary format / player logic
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