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Pretty huge yea #1
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<!-- Пишите **НИЖЕ** заголовков и **ВЫШЕ** комментариев, иначе что то может пойти не так. --> <!-- Вы можете прочитать Contributing.MD, если хотите узнать больше. --> ## Что этот PR делает Потенциальный фикс ошибки No such file or directory и работы этих же голосов (если с ними есть проблемы) ![image](https://github.com/ss220club/Paradise-SS220/assets/20109643/15676c9e-f83b-468c-ad28-1692ef2408cb) ## Почему это хорошо для игры <!-- Опишите, почему, по вашему, следует добавить эти изменения в игру. --> ## Изображения изменений <!-- Если вы не меняли карту или спрайты, можете опустить эту секцию. Если хотите, можете вставить видео. --> ## Тестирование <!-- Как вы тестировали свой PR, если делали это вовсе? --> ## Changelog :cl: fix: Потенциальный фикс некоторых голосов, а также их кэширования /:cl: <!-- Оба :cl:'а должны быть на месте, что-бы чейнджлог работал! Вы можете написать свой ник справа от первого :cl:, если хотите. Иначе будет использован ваш ник на ГитХабе. --> <!-- Вы можете использовать несколько записей с одинаковым префиксом (Они используются только для иконки в игре) и удалить ненужные. Помните, что чейнджлог должен быть понятен обычным игроком. --> <!-- Если чейнджлог не влияет на игроков(например, это рефактор), вы можете исключить всю секцию. -->
) * Ok this was not so ezpz * Update code/modules/hydroponics/hydroponics_tray.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/hydroponics/hydroponics_tray.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
…o ParadiseSS13-master
## Что этот PR делает Добавляем взрывные разгермы от нашего друга @AddRaiser ## Почему это хорошо для игры Возможно меньше нагрузки на атмос ## Тестирование Сломал окно граничащее с космосом ## Changelog :cl: add: Взрывные разгермы /:cl: --------- Co-authored-by: Volodymir Ohorodnytskyi <102746941+Legendaxe@users.noreply.github.com> Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* adjusting stamina damage no longer bypass some checks * no illness changes * i surrender on this, let it be
* Adds Malf AI turret deployment ability * Review Changes * Check the Eye * Do After Once check * Turret Invisibility during Deploy, AI Control * Reset to initial values on deploy * Better Audio Booleans * Helper Proc * Alert Defaults to No * Overhauled can_place_turret * Modular Proc, Global to AI, Null Check * Callback changes * Autodoc, removed extraneous line * Removed Extraneous QDEL
* [TM prolly] Some init optimisationss * Do this as well * Sod it some runtime optimisations as well
* Fix: Upgrade tint control logic * Follow formatting * Remove redundant 'as' * Revert "Remove redundant 'as'" This reverts commit 12bceb4. * Auto-docs, refactoring
…ower gen. (ParadiseSS13#23843) * Supermatter generates zap power properly. Introduces mole stability period. Fixes SM darkness * removes darkness fix
* [WIP] Refactor and rework the staff of chaos * update lists * Add trick weapons * rename damaging effect, more stuff * add chaos wand * implement gift spawning, css, disco, wand * string tweaks, prank toys * tweaks + bonus soul * tweak * add prank revolver * fix * tweak * implement lethal effects + tweaks * string tweaks * implement negative effects * implement remaining effects * remove leftovers * non carbon handling * non-human handling * wand human check * clean up * Balance * remove test comment * remove debug chaos items * add message to dead check * clean leftovers * review suggestions * Update code/modules/projectiles/guns/chaos_bolt.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from review * oh and that one too * Update code/modules/projectiles/guns/projectile/revolver.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * documentation fix for some reason chaos_bolt has a bunch of changes not in the git * add css classes * recompile css, fix food * recompile tgui * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * invoke async proc ref * adress code review * fix conflict * rename var --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* teehee * cinnamonsnowball review * contra review * Update railings.dm * Update code/game/objects/structures.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Reboots the CNS implant * Update code/modules/surgery/organs/augments_internal.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * contra you nerd you forgot a bracket * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * requested changes --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
…eople drop items (ParadiseSS13#23850) * stimulants now use stun absorb, flashes no longer makes stun immune people drop items * whoops need this * and this * Update code/modules/reagents/chemistry/reagents/medicine.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Pondering orb * fix * reset map * map merge fix test * Update centcomm.dmm * Revert "Update centcomm.dmm" This reverts commit 1ff1a91. * Revert "map merge fix test" This reverts commit 0b4a71a. * update map * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * make ghostify more generic * add proximity check --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Adds runechat to the abductor mindlink * Update code/game/gamemodes/miniantags/abduction/abduction_gear.dm
* Separate cursed shit * Update code/modules/client/preference/preferences.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Antag buttons color * Forgot to delete the attempt at an experiment --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* First tweaks to the dusty bois * Better code comment Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Managed to finish my checklist of things * Didn't like the flag name, and finished it's descriptor comment * Nevermind, flag was not needed * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* fixes supermatter darkness. Again. * =
* Rechargers * Table in the kitchen * Door access fixed in cargo * Shutters with a button * borg charger * funny fix * Recharger * unfuck what I fucked * stupid random shudder * fun * doors * dam doors * damn doors * fixed access * saved a person who fell * damn I tripped * Fixed a layer
* [BEGIN_MISSION] * ai change * also TCOMMS * Update location_blurbs.dm * Apply suggestions from code review Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com> * fixes tabbing --------- Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* fixes a very hillarious grey autocloner bug * actually move it here so languages are kept
… now. (ParadiseSS13#23945) * i hate breathing * Update code/datums/outfits/outfit_debug.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update outfit_debug.dm * Update code/datums/outfits/outfit_debug.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
…nnouncement Request console (ParadiseSS13#23444) * Bam people say stuff * Fucked messed up the wording * god damnt missed a few things * fuck missed a bit more * bam thing done * for fuck sacks screw up * bam * Update cyberiad.dmm * fix * announcers to all the stations * fuck sacks * fixed a funny * funny fix --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Fix invisible carp hologram for AI * Update code/modules/mob/living/silicon/ai/ai_mob.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply some formatting --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Fix non-consumable Ahdomai's Eclipse * Apply some refactoring * Better call parent first * Apply DGamerL suggestions Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
…m an empty list (ParadiseSS13#24276) * This was an RNG PITA to test * Also does energy sword
* Well... maybe that's not better way * PDA and all_channels encryptionkey * Alert fixes * Bad style
* Alternate fix to 24241 * no commament * no free chances * one more shift * contras changes * dgammers changes * list it
* Add directional variants to APC sprites. Provide exhaustive UpdatePaths script for every single APC around. Run script across all map files. * add separate directions --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* deja vu! i've just been in this place before * PLEASE PLEASE WORK. PLEASE PLEASE
* fixes headslugs being able to double up on the dead * Update code/modules/mob/living/simple_animal/hostile/headslug.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Removes insulated pipes * Fixes some issues * This is a better layout * Removes the datum * Removes defines * Sean review
ok |
m-dzianishchyts
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Mar 12, 2024
<!-- Пишите **НИЖЕ** заголовков и **ВЫШЕ** комментариев, иначе что то может пойти не так. --> <!-- Вы можете прочитать Contributing.MD, если хотите узнать больше. --> Накидал ТТС. Сделано кривовато местами и, фактически, является смесью нашей версии с парашизы и скайрата. Закрывает #1 <!-- Вкратце опишите изменения, которые вносите. --> <!-- Опишите **все** изменения, так как противное может сказаться на рассмотрении этого PR'а! --> <!-- Если вы исправляете Issue, добавьте "Fixes ss220club#1234" (где 1234 - номер Issue) где-нибудь в описании PR'а. Это автоматически закроет Issue после принятия PR'а. --> НРП ТТС <!-- Опишите, почему, по вашему, следует добавить эти изменения в игру. --> <!-- Если вы не меняли карту или спрайты, можете опустить эту секцию. Если хотите, можете вставить видео. --> Побегал на локалке. Вроде, говорит нормально. <!-- Как вы тестировали свой PR, если делали это вовсе? --> :cl: add: Добавлена озвучка фраз /:cl: <!-- Оба :cl:'а должны быть на месте, что-бы чейнджлог работал! Вы можете написать свой ник справа от первого :cl:, если хотите. Иначе будет использован ваш ник на ГитХабе. --> <!-- Вы можете использовать несколько записей с одинаковым префиксом (Они используются только для иконки в игре) и удалить ненужные. Помните, что чейнджлог должен быть понятен обычным игроком. --> <!-- Если чейнджлог не влияет на игроков(например, это рефактор), вы можете исключить всю секцию. --> --------- Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com> Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com>
m-dzianishchyts
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Apr 22, 2024
* cere: upgrade and expand telepad network * no parts in cere telepads to avoid taking advantage of high-level parts * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * fix a bunch of pre-merge issues * whoopsies * ahhhhhh * review changes #1 * fix horrid doublewalls in evac --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
m-dzianishchyts
pushed a commit
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Aug 12, 2024
* remap: Farragus Cargo. * fix rock edges and struts * docking ports aren't nearspace * separate atmos/EVA in starboard south, fix doors, add store trash * lint fix * i uh forget * qm windows, maints improvements * more maints decorating * fix electrochromic area * tiny bit more mining-themed * sean review #1 * fix windoor access on cargo office * 1080p review 1 * accidentally uncommited changes from above review * one last grilled spawner replaced * misclick * fix disposals corners and y-junction * completely forgot to update sec telepads * as many APCs as possible pulled into maints * fix conflicted tile * remove disconnected disposal pipe * fix disposals redirecting into psych office
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Что этот PR делает
Test
Почему это хорошо для игры
Test
Тестирование
Test
Changelog
🆑
add: Что-то добавил
del: Что-то удалил
tweak: Поменял что-то по мелочи
fix: Что-то починил
wip: Какие-либо наработки в процессе
soundadd: Добавил новый звук
sounddel: Удалил старый звук
imageadd: Добавил новую картинку
imagedel: Удалил старую картинку
spellcheck: Исправил опечатку
experiment: Добавил эксперементальную функцию
/:cl: