HNS Freeze is a C# plugin for CounterStrikeSharp that brings back the classic Grenade Freeze for Hide and Seek (HNS) in CS2.
It's designed for HNS gameplay but can be easily set up for Zombie Escape mode.
- Freeze Grenade (Decoy)
- No Flash
- No Smoke
![](https://private-user-images.githubusercontent.com/80433013/296117743-a33ad647-71a9-41ca-a831-e6a8779258a0.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzg4NjU2MDUsIm5iZiI6MTczODg2NTMwNSwicGF0aCI6Ii84MDQzMzAxMy8yOTYxMTc3NDMtYTMzYWQ2NDctNzFhOS00MWNhLWE4MzEtZTZhODc3OTI1OGEwLmpwZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDYlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA2VDE4MDgyNVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTVmMDYyNzU5NmM0YWY2YmU3MGFiZTRmZGRjY2E5NDUxN2U1OTg0NWUzZGQ0MTZiYjNjNmVmMzUzN2IzYzc1YmEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.zJX7BQaKOKcUdecSg8U4Y7N5EnweRUDSlF1oUB1jL3I)
- Decoy Freeze (Configurable time,radius and targetted team)
- Freeze Area Effect Similar to CSGO
- No Flash (Configurable targetted team)
- No Smoke
- Config
- Knife Attack Cooldown (HNS)
- Decoy Freeze Player Tint Effect (ie blue player when frozen)
Download the zip file from the latest release, and extract the contents into your counterstrikesharp/plugins
directory.
Plugin must be reloaded for config changes to take effect.
{
"HELP": "Team 2 is Terrorist, Team 3 is CT, Time is in seconds, Radius in units",
"FreezeTeam": 3,
"FreezeTime": 4,
"FreezeRadius": 200,
"DisableFreeze": 0,
"NoFlashTeam": 2,
"DisableNoFlash": 0,
"DisableSmoke": 0
}
{
"HELP": "Team 2 is Terrorist, Team 3 is CT, Time is in seconds, Radius in units",
"FreezeTeam": 2,
"FreezeTime": 4,
"FreezeRadius": 200,
"DisableFreeze": 0,
"NoFlashTeam": 3,
"DisableNoFlash": 0,
"DisableSmoke": 0
}
Update the CounterStrikeSharp Nuget package if needed.
Create issues with any issues you encounter!
I am unaware of any other HNS related plugins in the works. For now I am simply focused on delivering the essential barebones features. Please feel free to create a pull request or suggest some features I am overlooking.