Releases: kleqing/Tap
Releases ยท kleqing/Tap
[1.0.0] - Initial Release
โจ New Features
- Flag: Added an endpoint to the room, marking the end of a level.
- Mute/Unmute Sound: Implemented sound toggle functionality in both the menu and pause menu.
- Prefabs: Introduced various prefabs for developers to quickly create new levels or extend functionality.
๐ง Bug Fixes
- Game Freeze on Restart: Resolved an issue where the game would freeze upon restarting. #5
- Pause/Unpause Issue: Fixed a bug where the player couldn't move after resuming the game. #4
- Player Friction: Fixed the player getting stuck on objects when touching edges. #3
- Background Music (BGM): Fixed an issue where music would replay unnecessarily upon restarting or transitioning to a new scene.
๐ Known Issues
- No known issues at the moment. Everything seems to be working as expected.
๐ฎ Coming Soon
- Level 2: Development of an entirely new level is underway (the current Level 2 is just a duplicate of Level 1).
- Additional Traps: Idk which type of trap I should make next:D
[Tap - 0.1.1]
[0.1.1] - 2025-01-16
๐ Added
- Enemies:
- Saw Trap: A new trap that moves along a path to hinder the player's progress toward their destination.
- Level Completion:
- Level 1: The first level is now complete and ready for the transition to Level 2.
๐ง Fixed
- Player Double Jump: Resolved an issue where the player could jump multiple times instead of the intended double jump. #1
- Screen Resolution: Adjusted settings to ensure the game runs correctly on all screen resolutions. (This issue was present in earlier 0.0.x versions but is now resolved.)
๐ Known Issues
- Menu Alignment: The arrow icons in the pause and game-over menus remain misaligned with the corresponding text. (Fix pending for a future update.)
๐ฎ Coming Soon
- Menu Screen Sound: Background music or sound effects for the menu screen.
- Level 2: Development of a new level.
- Additional Traps: Idk which type of trap I should make next:D
[Tap] - 0.1.0
[0.1.0] - 2025-01-14
๐ Milestone
- After 6 versions of updates, the game is nearly ready for release! ๐
๐ Added
- Enemies:
- Spike Head: A new enemy that attacks the player when detected.
- Main Menu (Startup Screen): Added a polished main menu for a smoother start to the game.
๐ Fixed
- Arrow Trap: Resolved the reported bug. #2
๐ Known Issues
- Menu Alignment: Arrow icons in the pause and game-over menus are misaligned with the corresponding text.
- Multiple Jump Bug: Players can perform multiple jumps instead of being limited to double jumps, allowing unintended level progression.
๐ฎ Coming Soon
- Menu Screen Sound: Adding background music or sound effects for the menu screen.
- Additional Features: Stay tuned for more exciting updates and enhancements in future releases!
[0.0.6] Update
[0.0.6] - 2025-01-10
๐ Added
- Enemies:
- Peashooter: A new enemy that shoots when the player enters its range.
๐ ๏ธ Adjustments
- Player:
- Double Jump: Players can now perform a second jump while in mid-air, enhancing mobility.
๐ Fixed
- Build Version: Resolved a versioning issue where the project was labeled as
0.0.4
despite the release being0.0.5
. This has been fully corrected in0.0.6
by properly committing theProjectSettings
files. - ArrowTrap.cs: Corrected a typo that caused functionality errors in the arrow trap mechanic.
๐ Known Issues
- Menu Alignment: Arrow icons in the pause and game-over menus are not properly aligned with the corresponding text.
๐ ๏ธ Cannot Fix (Unity Engine Limitations)
- Hitbox Issues: Players may still occasionally get stuck when touching the edges of box colliders. This appears to be a limitation of Unity's physics engine.
0.0.5
[0.0.5] - 2025-01-08
๐ Added
- New Room: Introduced Room 3 (still under development).
- New Terrain: Expanded environments with fresh terrain designs.
- Background Music: Added "Galaxy Collapse" from Touhou to enhance the atmosphere.
- Pause Menu: Players can now pause the game and access options seamlessly.
๐ Updated
- Camera System:
- The camera now dynamically follows the player instead of being fixed.
- Smooth transitions are applied when moving between rooms.
๐ Fixed
- Build Version Issues: Resolved compatibility and scaling issues in the game build (fix was applied in [0.0.4] but not documented).
- Background Visuals: Corrected occasional screen scratches affecting the game background.
๐ Known Bugs
- Menu Alignment: The arrow icons in the pause and dead menus are misaligned with the text.
๐ ๏ธ Cannot Fix (Known Unity Issues)
- Hitbox Errors: Players may still get stuck when touching the edges of box colliders. This seems to be related to Unity's physics engine limitations.
๐ฎ Coming Soon
- Stage 2 Completion: New challenges and exciting gameplay enhancements in the second stage.
- Startup Screen: Implementing a polished introductory screen for a smoother game launch.
- Additional Features: Further updates and surprises in upcoming releases!
0.0.4
[0.0.4] - 2025-01-04
๐ Added
- Trap: Arrow trap
- Shoots arrows at the player from a distance, adding a new challenge.
๐ Known Issues
- Hitbox Errors: Players may still get stuck when touching the edge of a box collider (likely related to Unity's physics engine).
- Camera Movement: During transitions between levels along the Y-axis, the camera occasionally remains stuck for a few frames in the previous room. (Optimized but not fully resolved.)
๐ ๏ธ Fixed
- Arrow Trap: Fixed an issue where the arrow only shot once due to improper usage of
activeInHierarchy
. - Game Resolution: Adjusted settings to improve compatibility with various screen resolutions after building the game.
๐ฎ Coming Soon
- Background Music: Adding immersive tracks to enhance gameplay ambiance.
- Stage 2 Completion: Introducing new challenges and finalizing the second stage.
- Pause Menu: Allowing players to pause and resume the game conveniently.
- Startup Screen: Implementing an introductory screen for a polished game start.
- Other Enhancements: Additional improvements and features to be announced.
Tap 0.0.3
[0.0.3] - 2024-12-30
๐ Bug Fixes
- Auto Respawn: Fixed an issue where the player would automatically respawn after death.
- Game Over Screen: Resolved an issue where the arrow in the Game Over menu could move beyond the intended boundaries.
- Screen Boundary: Fixed a bug where the player could move outside the game screen.
๐ Added
- New Level: Added an empty object as a placeholder for the next level.
๐ Known Issues
- Hitbox Errors: Players may still get stuck when touching the edge of a box collider (potentially a Unity engine behavior).
- Camera Movement: The camera doesn't properly transition between levels on the Y-axis; some frames remain stuck in the previous room.
- Game Resolution: After building the game, the resolution may not fit certain computer screens correctly.
๐ฎ Coming Soon
- Background Music: Immersive background music to enhance the gaming experience.
- Stage 2 Completion: Finalizing and releasing Stage 2 with new challenges.
- Additional Features: More updates and features to come.
0.0.2
0.0.1
๐ Tap - Version 0.0.1
๐ Release Notes:
- Initial release of the game Tap.
๐ Known Issues:
- ๐ Auto Respawn: Player respawns automatically without displaying the UI.
- ๐ฅ Hitbox Errors: Collision issues occur when the player touches the edge of an object.
โ ๏ธ Other minor bugs.
๐ฎ Coming Soon:
- ๐ New Levels: Exciting challenges will be added to enhance gameplay.
- ๐ ๏ธ Bug Fixes: Improvements to resolve known issues and refine the experience.
๐ก Feedback and Contributions:
Feel free to report bugs or suggest features in the Issues section of this repository!