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rpg sim

todo

  • simple description
  • connect battle_web to timeline2.clj (and sunset timeline.clj)
  • battle web increment instant instead of moment, and displaying grouped instants
    • vocab shift, turn -> moment, moment -> instant reverted
  • poison on own's turn
  • test
  • triplestore
    • overhaul web
    • multi effect
    • diff visuals leveraging triplestores
  • events to latch on and richer effect trigger
  • let effect be potentially infinite
  • follow up
  • improvized moments - using the actual datalevin now
    • saving moments in timeline
    • categorizing/identifying moments - using :moment.attr/facts
  • player stat and damage calculation
  • effect cauldron
  • player input
  • define what is shown to the player and what is kept being in the background
  • modular visuals
  • :rpj turn-based-clj
  • real model
    • topaz
    • hilda
  • communicate
    • clojure
    • starrail
    • rpgmaker
    • 'the committee'
    • general

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