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first draft of mob state machine implementation (#92)
* npg debugging command & ingest parser output * implemented first draft of ai state machine refactored ai data mapper to use ochi's schema made ai debug info command less annoying to type added Field.TickCount (use this, not Environment.TickCount) added IActor.CastSkill (not full functionality, just a placeholder for now) added ai state machine to traverse the ai scripts (missing a lot of functionality) added debug print message chat bubbles to FieldNpc added NpcNotice packet * nuget version * feedback changes * feedback changes * AppendDebugMessage bug fix expanded it to allow debug messages outside the specific npc's update if necessary * feedback changes
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