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release mode app build Fix Linux desktop app path glew symbols sohuld be hidden update version table Build sycl on Ubuntu 22.04 Add -xpu to setup.py Build docs in docker Update rpath for to use python venv libs. PYTHON_VERSION is settable with an env var in docker_build for sycl. Add sycl wheel links to docs.
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@@ -7,3 +7,4 @@ docs/_out | |
3rdparty_downloads | ||
.python-version | ||
cmake-build-* | ||
.git |
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# FROM must be called before other ARGS except for ARG BASE_IMAGE | ||
ARG BASE_IMAGE | ||
FROM ${BASE_IMAGE} | ||
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# For bash-specific commands | ||
SHELL ["/bin/bash", "-o", "pipefail", "-c"] | ||
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# Required build args, should be specified in docker_build.sh | ||
ARG DEVELOPER_BUILD | ||
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RUN if [[ -z "${DEVELOPER_BUILD}" ]]; then echo "Error: ARG DEVELOPER_BUILD not specified."; exit 1; fi | ||
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# Forward all ARG to ENV | ||
# ci_utils.sh may require these environment variables | ||
ENV DEVELOPER_BUILD=${DEVELOPER_BUILD} | ||
# Non-interactive notebook rendering | ||
ENV CI=true | ||
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# Prevent interactive inputs when installing packages | ||
ENV DEBIAN_FRONTEND=noninteractive | ||
ENV TZ=America/Los_Angeles | ||
ENV SUDO=command | ||
ENV OPEN3D_ML_ROOT=/root/Open3D-ML | ||
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# Always keep /root/Open3D as the WORKDIR | ||
WORKDIR /root/Open3D | ||
COPY util/ci_utils.sh util/install_deps_ubuntu.sh util/ | ||
COPY python/requirements*.txt python/ | ||
COPY docs/requirements.txt docs/ | ||
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# Dependencies: basic and python-build | ||
RUN apt-get update && apt-get install -y \ | ||
git \ | ||
curl \ | ||
build-essential \ | ||
pkg-config \ | ||
zlib1g \ | ||
zlib1g-dev \ | ||
libssl-dev \ | ||
libbz2-dev \ | ||
libreadline-dev \ | ||
libsqlite3-dev \ | ||
libncursesw5-dev \ | ||
xz-utils \ | ||
tk-dev \ | ||
libxml2-dev \ | ||
libxmlsec1-dev \ | ||
libffi-dev \ | ||
liblzma-dev \ | ||
&& rm -rf /var/lib/apt/lists/* | ||
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# Checkout Open3D-ML main branch | ||
RUN git clone --depth 1 https://github.com/isl-org/Open3D-ML.git ${OPEN3D_ML_ROOT} | ||
# Open3D docs dependencies | ||
RUN source util/ci_utils.sh && install_docs_dependencies "${OPEN3D_ML_ROOT}" | ||
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# Download ccache from GCS bucket. We reuse the cpu ccache for docs. No need to upload back. | ||
# If it doesn't exist on the cloud, an empty ${CCACHE_DIR} will be created. | ||
# Example directory structure: | ||
# - CCACHE_DIR = ~/.cache/ccache | ||
# - CCACHE_DIR_NAME = ccache | ||
# - CCACHE_DIR_PARENT = ~/.cache | ||
# We need to set ccache size explicitly with -M, otherwise the defualt size is | ||
# *not* determined by ccache's default, but the downloaded ccache file's config. | ||
RUN CCACHE_DIR=$(ccache -p | grep cache_dir | grep -oE "[^ ]+$") \ | ||
&& CCACHE_DIR_NAME=$(basename ${CCACHE_DIR}) \ | ||
&& CCACHE_DIR_PARENT=$(dirname ${CCACHE_DIR}) \ | ||
&& CCACHE_TAR_NAME="open3d-ci-cpu" \ | ||
&& mkdir -p ${CCACHE_DIR_PARENT} \ | ||
&& cd ${CCACHE_DIR_PARENT} \ | ||
&& (curl -s -O https://storage.googleapis.com/open3d-ci-cache/${CCACHE_TAR_NAME}.tar.xz || true) \ | ||
&& if [ -f ${CCACHE_TAR_NAME}.tar.xz ]; then tar -xf ${CCACHE_TAR_NAME}.tar.xz || true; fi \ | ||
&& mkdir -p ${CCACHE_DIR} \ | ||
&& ccache -M 4G \ | ||
&& ccache -s | ||
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# Open3D repo | ||
COPY . /root/Open3D | ||
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# PWD: Open3D/docs after build_docs | ||
# Docs in docs/_out/html | ||
RUN source util/ci_utils.sh && build_docs "$DEVELOPER_BUILD" \ | ||
&& ccache -s \ | ||
&& tar -C _out -cvzf "/root/Open3D/open3d-$(git rev-parse HEAD)-docs.tar.gz" html | ||
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RUN echo "Docker documentation build done." |
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