This was my original attempt at making a fluid simulation
Needless to say it pretty bad
Moreover, the only good thing that came out of this was
my current iteration of my 'AWC2' Library,
"Another Window Context 2"
Essentially AWC2 is a wrapper around GLFW, glbinding & ImGui
that lets you create multiple independant Window-Context pairs
along with ImGui for interactive/debugging purposes
Lastly, this repo was when I did most of my studying on Game-Loop Architectures, CFD (before my updated repo compute-shader-fluid-2d) and gpgpu