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# Auto detect text files and perform LF normalization | ||
* text=auto |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<meta http-equiv="X-UA-Compatible" content="ie=edge" /> | ||
<meta name="description" content="Online Game Site" /> | ||
<meta name="keywords" content="game, online, site" /> | ||
<meta name="author" content="Seiri" /> | ||
<meta name="robots" content="index, follow" /> | ||
<meta name="theme-color" content="#1a1a1a" /> | ||
<link rel="icon" href="favicon.ico" /> | ||
<link rel="apple-touch-icon" href="favicon.ico" /> | ||
<style> | ||
body { | ||
font-family: "Montserrat", sans-serif; | ||
margin: 0; | ||
padding: 0; | ||
background-color: #1a1a1a; | ||
color: #fff; | ||
height: 100vh; | ||
} | ||
|
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header { | ||
background-image: linear-gradient(to right, #ff6b6b, #ffa500); | ||
color: #fff; | ||
padding: 10px 30px; | ||
text-align: center; | ||
} | ||
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nav { | ||
background-color: #333; | ||
padding: 10px; | ||
text-align: center; | ||
} | ||
|
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nav a { | ||
color: #fff; | ||
text-decoration: none; | ||
padding: 10px; | ||
margin: 5px; | ||
border-radius: 5px; | ||
transition: background-color 0.5s; | ||
} | ||
|
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nav a:hover { | ||
background-color: #727272; | ||
} | ||
|
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footer { | ||
background-color: #333; | ||
color: #fff; | ||
padding: 10px; | ||
text-align: center; | ||
} | ||
.not-found-container { | ||
margin: 3em; | ||
text-align: center; | ||
font-size: 2em; | ||
height: 100%; | ||
} | ||
</style> | ||
<title>Not Found Page</title> | ||
</head> | ||
<!-- Google adsense --> | ||
<script | ||
async | ||
src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-4988552421895566" | ||
crossorigin="anonymous" | ||
></script> | ||
<!-- Google tag (gtag.js) --> | ||
<script | ||
async | ||
src="https://www.googletagmanager.com/gtag/js?id=G-PF5LNZJYLL" | ||
></script> | ||
<script> | ||
window.dataLayer = window.dataLayer || []; | ||
function gtag() { | ||
dataLayer.push(arguments); | ||
} | ||
gtag("js", new Date()); | ||
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gtag("config", "G-PF5LNZJYLL"); | ||
</script> | ||
<body> | ||
<header> | ||
<h1>Online Game Site</h1> | ||
</header> | ||
<nav> | ||
<a href="https://html-online-game.github.io/">Home</a> | ||
<a href="https://html-online-game.github.io/policy.html">Policy</a> | ||
</nav> | ||
<main class="not-found-container"> | ||
<h2>404</h2> | ||
<div>Page not found.</div> | ||
</main> | ||
<footer> | ||
<p>© 2024 Online Game Site. All rights reserved.</p> | ||
</footer> | ||
</body> | ||
</html> |
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canvas, #canvas { | ||
-webkit-tap-highlight-color: transparent; | ||
-webkit-touch-callout: none; | ||
-webkit-user-select: none; | ||
-khtml-user-select: none; | ||
-moz-user-select: none; | ||
-ms-user-select: none; | ||
user-select: none; | ||
} |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<title>Swingo</title> | ||
<meta | ||
name="viewport" | ||
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no" | ||
/> | ||
<link rel="stylesheet" href="style.css" /> | ||
<link rel="stylesheet" href="file.css" /> | ||
</head> | ||
<script src="box2d.wasm.js"></script> | ||
<noscript> | ||
<div id="notSupportedWrap"> | ||
<h2 id="notSupportedTitle">This content requires JavaScript</h2> | ||
<p class="notSupportedMessage"> | ||
JavaScript appears to be disabled. Please enable it to view this | ||
content. | ||
</p> | ||
</div> | ||
</noscript> | ||
<script src="scripts/supportcheck.js"></script> | ||
<script src="scripts/offlineclient.js" type="module"></script> | ||
<script src="scripts/main.js" type="module"></script> | ||
<script src="scripts/register-sw.js" type="module"></script> | ||
</body> | ||
</html> |
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/** | ||
* A horizontal blur filter by Mat Groves http://matgroves.com/ @Doormat23 | ||
*/ | ||
Phaser.Filter.BlurX = function (game) { | ||
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Phaser.Filter.call(this, game); | ||
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this.uniforms.blur = { type: '1f', value: 1 / 512 }; | ||
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this.fragmentSrc = [ | ||
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"precision mediump float;", | ||
"varying vec2 vTextureCoord;", | ||
"varying vec4 vColor;", | ||
"uniform float blur;", | ||
"uniform sampler2D uSampler;", | ||
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"void main(void) {", | ||
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"vec4 sum = vec4(0.0);", | ||
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"sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;", | ||
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"gl_FragColor = sum;", | ||
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"}" | ||
]; | ||
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}; | ||
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Phaser.Filter.BlurX.prototype = Object.create(Phaser.Filter.prototype); | ||
Phaser.Filter.BlurX.prototype.constructor = Phaser.Filter.BlurX; | ||
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Object.defineProperty(Phaser.Filter.BlurX.prototype, 'blur', { | ||
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get: function() { | ||
return this.uniforms.blur.value / (1/7000); | ||
}, | ||
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set: function(value) { | ||
this.dirty = true; | ||
this.uniforms.blur.value = (1/7000) * value; | ||
} | ||
|
||
}); |
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/** | ||
* A vertical blur filter by Mat Groves http://matgroves.com/ @Doormat23 | ||
*/ | ||
Phaser.Filter.BlurY = function (game) { | ||
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Phaser.Filter.call(this, game); | ||
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this.uniforms.blur = { type: '1f', value: 1 / 512 }; | ||
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this.fragmentSrc = [ | ||
|
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"precision mediump float;", | ||
"varying vec2 vTextureCoord;", | ||
"varying vec4 vColor;", | ||
"uniform float blur;", | ||
"uniform sampler2D uSampler;", | ||
|
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"void main(void) {", | ||
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"vec4 sum = vec4(0.0);", | ||
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"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;", | ||
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;", | ||
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"gl_FragColor = sum;", | ||
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"}" | ||
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]; | ||
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}; | ||
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Phaser.Filter.BlurY.prototype = Object.create(Phaser.Filter.prototype); | ||
Phaser.Filter.BlurY.prototype.constructor = Phaser.Filter.BlurY; | ||
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Object.defineProperty(Phaser.Filter.BlurY.prototype, 'blur', { | ||
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get: function() { | ||
return this.uniforms.blur.value / (1/7000); | ||
}, | ||
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set: function(value) { | ||
this.dirty = true; | ||
this.uniforms.blur.value = (1/7000) * value; | ||
} | ||
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}); |
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