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Performance tests

astrofra edited this page Nov 3, 2022 · 1 revision

screenshots will always read a lesser framerate value, due to the capture process everything was done on the same configuration, same driver, same application, same conditions, no other app in the background

Hardware/Software specifications

  • Windows 10 64bits
  • GeForce GTX 1080, Driver 516.40
  • Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz
  • Rendering window 1280 x 720 x MSAA 4x

3D model specifications

  • 40000 triangles (car body)
  • 4 x 2000 triangles (4 wheels)

Reference renders

5 materials car model

  • 3 x 3 textures (2k, 4k / albedo, orm, normal)
  • body, parts, interior, front grid, glasses

1 linear light, PSSM shadow maps (1024x1024). No pointlight/no spotlight.

  • Interior view : 760fps
  • Exterior view : 1110fps

image
image

"No main light" renders

Main linear light is disabled. No direct source light. IBL only.

  • Interior view : 900fps
  • Exterior view : 1550fps

image
image

"No main light" + "Stripped PBR shader" renders

Main linear light is disabled. No direct source light. IBL only.
PBR shader was stripped, all the code processing the direct lights was disabled.

  • Interior view : 1550fps
  • Exterior view : 1550fps

image
image

2 materials car model

  • 1 x 3 textures (4k / albedo, orm, normal)
  • body, glasses

1 linear light, PSSM shadow maps (1024x1024). No pointlight/no spotlight.

  • Interior view : 940fps
  • Exterior view : 1280fps

image image

"No main light" renders

Main linear light is disabled. No direct source light. IBL only.

  • Interior view : 1050fps
  • Exterior view : 1550fps

image image

"No main light" + "Stripped PBR shader" renders

Main linear light is disabled. No direct source light. IBL only.
PBR shader was stripped, all the code processing the direct lights was disabled.

  • Interior view : 1680fps
  • Exterior view : 1680fps

image image