-
Notifications
You must be signed in to change notification settings - Fork 2
Performance tests
screenshots will always read a lesser framerate value, due to the capture process everything was done on the same configuration, same driver, same application, same conditions, no other app in the background
- Windows 10 64bits
- GeForce GTX 1080, Driver 516.40
- Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz
- Rendering window 1280 x 720 x MSAA 4x
- 40000 triangles (car body)
- 4 x 2000 triangles (4 wheels)
- 3 x 3 textures (2k, 4k / albedo, orm, normal)
- body, parts, interior, front grid, glasses
1 linear light, PSSM shadow maps (1024x1024). No pointlight/no spotlight.
- Interior view : 760fps
- Exterior view : 1110fps
Main linear light is disabled. No direct source light. IBL only.
- Interior view : 900fps
- Exterior view : 1550fps
Main linear light is disabled. No direct source light. IBL only.
PBR shader was stripped, all the code processing the direct lights was disabled.
- Interior view : 1550fps
- Exterior view : 1550fps
- 1 x 3 textures (4k / albedo, orm, normal)
- body, glasses
1 linear light, PSSM shadow maps (1024x1024). No pointlight/no spotlight.
- Interior view : 940fps
- Exterior view : 1280fps
Main linear light is disabled. No direct source light. IBL only.
- Interior view : 1050fps
- Exterior view : 1550fps
Main linear light is disabled. No direct source light. IBL only.
PBR shader was stripped, all the code processing the direct lights was disabled.
- Interior view : 1680fps
- Exterior view : 1680fps