BlockOut II for the RS-97
Here's a port of Blockout II using TinyGL (with some code from TinyGL.js) based on the PS Virta port. The game runs well for the most part, although you don't get the border around the screen (due to graphical glitces).
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This is a Sony Playstation Vita port of BlockOut II game by Jean-Luc PONS.
http://www.blockout.net/blockout2
BlockOut II is reimplementation of original 1989 puzzle video game, developed in Poland by Aleksander Ustaszewski and Mirosław Zabłocki and published by California Dreams for multiple platforms. Original BlockOut was the first video game which transfered tetris from 2D into 3D.
https://en.wikipedia.org/wiki/Blockout
This port is based on BlockOut II release 2.5
Screenshots of different graphical game skins
Graphical skin: Nostalgia Graphical skin: Arcade Graphical skin: Marble
https://github.com/bomblik/BlockOut_II_PSVITA/releases/tag/BlockOut_II_PSVITA_2.5
Install vpk file according to instructions found on
In order to compile BlockOut_II_PSVITA, please install vitasdk and set development environment.
To compile project invoke
cd ImageLib/src
build.sh
cd ../../BlockOut
make -f Makefile.psvita
Follow instructions from Binary installation section.
CROSS - confirm / drop block
RIGHT TRIGGER - cancel / exit game
D-PAD - move block / select character (hall of fame)
SQUARE - rotate block around X axis counterclockwise
SQUARE + LEFT TRIGGER - rotate block around X axis clockwise
TRIANGLE - rotate block around Y axis counterclockwise
TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise
CIRCLE - rotate block around Z axis counterclockwise
CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise
START - pause / resume game
The game has a strong user community and an online world ranking of user scores.
http://www.blockout.net/blockout2/worldranking/index.php
http://www.blockout.net/blockout2/scoredate.php
Currently you can play against / compare your score to an online score database, but you cannot upload your scores.
Please look at TODO section, regarding score uploading.
Jean-Luc PONS for an awesome game.
Fabrice Bellard for TinyGL, an OpenGL software implementation.
Team Molecule for HENkaku homebrew enabler.
All vitasdk contributors.
xerpi, Cpasjuste for SDL library port.
Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.
The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.
Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.
There are some minor graphical issues due to TinyGL limitations.